26 lines
739 B
C#

//pipelinedefine
#define H_URP
using HTraceWSGI.Scripts.Data.Public;
using UnityEngine;
using LightingSettings = HTraceWSGI.Scripts.Data.Public.LightingSettings;
namespace HTraceWSGI.Scripts.Data.Private
{
internal static class HSettings
{
[SerializeField]
internal static GeneralSettings GeneralSettings;
[SerializeField]
internal static ScreenSpaceLightingSettings ScreenSpaceLightingSettings;
[SerializeField]
internal static DebugSettings DebugSettings;
[SerializeField]
internal static VoxelizationSettings VoxelizationSettings;
[SerializeField]
internal static LightingSettings LightingSettings;
[SerializeField]
internal static ReflectionIndirectLightingSettings ReflectionIndirectLightingSettings;
}
}