527 lines
15 KiB
C#

using UnityEngine;
using Unity.Cinemachine;
using System.Collections.Generic;
using UnityRawInput;
using System.Linq;
public class CameraManager : MonoBehaviour
{
#region Classes
private static class KeyMapping
{
private static readonly Dictionary<KeyCode, RawKey> _mapping;
static KeyMapping()
{
_mapping = new Dictionary<KeyCode, RawKey>(RawKeySetup.KeyMapping);
}
public static bool TryGetRawKey(KeyCode keyCode, out RawKey rawKey)
{
return _mapping.TryGetValue(keyCode, out rawKey);
}
public static bool TryGetKeyCode(RawKey rawKey, out KeyCode keyCode)
{
var pair = _mapping.FirstOrDefault(x => x.Value == rawKey);
keyCode = pair.Key;
return keyCode != KeyCode.None;
}
public static bool IsValidRawKey(RawKey key)
{
return _mapping.ContainsValue(key);
}
}
[System.Serializable]
public class HotkeyCommand
{
public List<RawKey> rawKeys = new List<RawKey>();
[System.NonSerialized] private List<KeyCode> unityKeys = new List<KeyCode>();
[System.NonSerialized] public bool isRecording = false;
[System.NonSerialized] private float recordStartTime;
[System.NonSerialized] private const float MAX_RECORD_TIME = 2f;
public void StartRecording()
{
isRecording = true;
recordStartTime = Time.time;
rawKeys.Clear();
}
public void StopRecording()
{
isRecording = false;
InitializeUnityKeys();
}
public void UpdateRecording()
{
if (!isRecording) return;
if (Time.time - recordStartTime > MAX_RECORD_TIME)
{
StopRecording();
return;
}
// 현재 눌린 키 확인
foreach (KeyCode keyCode in System.Enum.GetValues(typeof(KeyCode)))
{
if (Input.GetKeyDown(keyCode) && KeyMapping.TryGetRawKey(keyCode, out RawKey rawKey))
{
if (!rawKeys.Contains(rawKey))
{
rawKeys.Add(rawKey);
}
}
}
// 모든 키가 떼어졌는지 확인
bool allKeysReleased = rawKeys.Any() && rawKeys.All(key => !Input.GetKey(KeyMapping.TryGetKeyCode(key, out KeyCode keyCode) ? keyCode : KeyCode.None));
if (allKeysReleased)
{
StopRecording();
}
}
public void InitializeUnityKeys()
{
try
{
unityKeys ??= new List<KeyCode>();
unityKeys.Clear();
if (rawKeys == null || !rawKeys.Any()) return;
foreach (var rawKey in rawKeys)
{
if (KeyMapping.TryGetKeyCode(rawKey, out KeyCode keyCode) && keyCode != KeyCode.None)
{
unityKeys.Add(keyCode);
}
}
}
catch (System.Exception e)
{
Debug.LogError($"핫키 초기화 중 오류 발생: {e.Message}");
}
}
public bool IsTriggered()
{
if (isRecording) return false;
try
{
if (rawKeys == null || !rawKeys.Any()) return false;
// RawInput으로 체크 (우선순위)
bool allRawKeysPressed = rawKeys.All(key => RawInput.IsKeyDown(key));
if (allRawKeysPressed)
{
return true;
}
// Unity Input으로 체크 (백업)
if (unityKeys != null && unityKeys.Any())
{
bool allKeysPressed = unityKeys.All(key => Input.GetKey(key));
if (allKeysPressed)
{
return true;
}
}
return false;
}
catch (System.Exception e)
{
Debug.LogError($"핫키 트리거 확인 중 오류 발생: {e.Message}");
return false;
}
}
public override string ToString() =>
rawKeys?.Any() == true ? string.Join(" + ", rawKeys) : "설정되지 않음";
}
[System.Serializable]
public class CameraPreset
{
public string presetName = "New Camera Preset";
public CinemachineCamera virtualCamera;
public HotkeyCommand hotkey;
[System.NonSerialized] public bool isEditingHotkey = false;
public CameraPreset(CinemachineCamera camera)
{
virtualCamera = camera;
presetName = camera?.gameObject.name ?? "Unnamed Camera";
hotkey = new HotkeyCommand();
}
public bool IsValid() => virtualCamera != null && hotkey != null;
}
#endregion
#region Events
public delegate void CameraChangedEventHandler(CameraPreset oldPreset, CameraPreset newPreset);
public event CameraChangedEventHandler OnCameraChanged;
#endregion
#region Fields
[SerializeField] public List<CameraPreset> cameraPresets = new List<CameraPreset>();
[Header("Camera Control Settings")]
[SerializeField, Range(0.1f, 10f)] private float rotationSensitivity = 2f;
[SerializeField, Range(0.1f, 20f)] private float panSpeed = 10f;
[SerializeField, Range(0.1f, 20f)] private float zoomSpeed = 10f;
[SerializeField, Range(0.1f, 10f)] private float orbitSpeed = 5f;
private CinemachineCamera currentCamera;
private InputHandler inputHandler;
private Vector3 targetPosition;
private CameraPreset currentPreset;
#endregion
#region Properties
private bool IsValidSetup => currentCamera != null && inputHandler != null;
public CameraPreset CurrentPreset => currentPreset;
#endregion
#region Unity Messages
private void Awake()
{
try
{
InitializeInputHandler();
InitializeRawInput();
InitializeCameraPresets();
}
catch (System.Exception e)
{
Debug.LogError($"초기화 중 오류 발생: {e.Message}");
}
}
private void OnDestroy()
{
try
{
CleanupRawInput();
}
catch (System.Exception e)
{
Debug.LogError($"정리 중 오류 발생: {e.Message}");
}
}
private void Update()
{
if (!IsValidSetup) return;
try
{
UpdateHotkeyRecording();
HandleCameraControls();
HandleUnityHotkeys();
}
catch (System.Exception e)
{
Debug.LogError($"카메라 제어 중 오류 발생: {e.Message}");
}
}
private void UpdateHotkeyRecording()
{
foreach (var preset in cameraPresets)
{
if (preset?.hotkey?.isRecording == true)
{
preset.hotkey.UpdateRecording();
}
}
}
#endregion
#region Initialization
private void InitializeInputHandler()
{
inputHandler = GetComponent<InputHandler>();
if (inputHandler == null)
{
inputHandler = gameObject.AddComponent<InputHandler>();
Debug.Log("InputHandler 컴포넌트가 자동으로 추가되었습니다.");
}
}
private void InitializeRawInput()
{
if (!RawInput.IsRunning)
{
RawInput.Start();
RawInput.WorkInBackground = true;
}
RawInput.OnKeyDown += HandleKeyDown;
}
private void InitializeCameraPresets()
{
if (cameraPresets == null)
{
cameraPresets = new List<CameraPreset>();
Debug.LogWarning("카메라 프리셋 리스트가 null이어서 새로 생성되었습니다.");
}
if (!cameraPresets.Any())
{
Debug.LogWarning("카메라 프리셋이 설정되어 있지 않습니다.");
return;
}
foreach (var preset in cameraPresets.Where(p => p?.hotkey != null))
{
preset.hotkey.InitializeUnityKeys();
}
SwitchToCamera(0);
}
private void CleanupRawInput()
{
if (RawInput.IsRunning)
{
RawInput.OnKeyDown -= HandleKeyDown;
RawInput.Stop();
}
}
#endregion
#region Input Handling
private void HandleKeyDown(RawKey key)
{
if (key == default(RawKey)) return;
TryActivatePresetByInput(preset =>
{
if (preset?.hotkey == null) return false;
bool contains = preset.hotkey.rawKeys?.Contains(key) == true;
bool triggered = preset.hotkey.IsTriggered();
return contains && triggered;
});
}
private void HandleUnityHotkeys()
{
if (!Input.anyKeyDown) return;
TryActivatePresetByInput(preset =>
{
if (preset?.hotkey == null) return false;
return preset.hotkey.IsTriggered();
});
}
private void TryActivatePresetByInput(System.Func<CameraPreset, bool> predicate)
{
try
{
var matchingPreset = cameraPresets?
.FirstOrDefault(predicate);
if (matchingPreset != null)
{
SwitchToCamera(cameraPresets.IndexOf(matchingPreset));
}
}
catch (System.Exception e)
{
Debug.LogError($"프리셋 활성화 중 오류 발생: {e.Message}");
}
}
#endregion
#region Camera Controls
private void HandleCameraControls()
{
if (!IsValidSetup) return;
Transform cameraTransform = currentCamera.transform;
if (cameraTransform == null) return;
HandleRotation(cameraTransform);
HandlePanning(cameraTransform);
HandleZooming(cameraTransform);
HandleOrbiting(cameraTransform);
}
private void HandleRotation(Transform cameraTransform)
{
if (!inputHandler.IsRightMouseHeld()) return;
Vector2 lookDelta = inputHandler.GetLookDelta();
if (lookDelta.sqrMagnitude < float.Epsilon) return;
var rotation = new Vector3(-lookDelta.y, lookDelta.x, 0f) * rotationSensitivity;
cameraTransform.rotation *= Quaternion.Euler(rotation);
}
private void HandlePanning(Transform cameraTransform)
{
if (!inputHandler.IsMiddleMouseHeld()) return;
Vector2 panDelta = inputHandler.GetLookDelta();
if (panDelta.sqrMagnitude < float.Epsilon) return;
Vector3 panMovement =
cameraTransform.right * -panDelta.x * panSpeed +
cameraTransform.up * -panDelta.y * panSpeed;
cameraTransform.position += panMovement * Time.deltaTime;
}
private void HandleZooming(Transform cameraTransform)
{
float zoomDelta = inputHandler.GetZoomDelta();
if (Mathf.Abs(zoomDelta) <= 0.1f) return;
cameraTransform.position += cameraTransform.forward * zoomDelta * zoomSpeed * Time.deltaTime;
}
private void HandleOrbiting(Transform cameraTransform)
{
if (!inputHandler.IsOrbitActive()) return;
if (inputHandler.IsOrbitStarting())
{
UpdateOrbitTarget(cameraTransform);
}
PerformOrbitRotation(cameraTransform);
}
private void UpdateOrbitTarget(Transform cameraTransform)
{
if (Camera.main == null)
{
targetPosition = cameraTransform.position + cameraTransform.forward * 10f;
return;
}
Ray ray = Camera.main.ScreenPointToRay(inputHandler.GetMousePosition());
targetPosition = Physics.Raycast(ray, out RaycastHit hit)
? hit.point
: cameraTransform.position + cameraTransform.forward * 10f;
}
private void PerformOrbitRotation(Transform cameraTransform)
{
Vector2 orbitDelta = inputHandler.GetLookDelta();
if (orbitDelta.sqrMagnitude < float.Epsilon) return;
Vector3 directionToTarget = targetPosition - cameraTransform.position;
float distance = directionToTarget.magnitude;
// 수평 회전
cameraTransform.RotateAround(targetPosition, Vector3.up, orbitDelta.x * orbitSpeed);
// 수직 회전 제한 추가
Vector3 right = Vector3.Cross(Vector3.up, directionToTarget.normalized);
float currentAngle = Vector3.Angle(Vector3.up, directionToTarget);
float newAngle = currentAngle - orbitDelta.y * orbitSpeed;
if (newAngle > 5f && newAngle < 175f)
{
cameraTransform.RotateAround(targetPosition, right, -orbitDelta.y * orbitSpeed);
}
// 거리 유지
cameraTransform.position = targetPosition - cameraTransform.forward * distance;
}
#endregion
#region Camera Management
public void SwitchToCamera(int index)
{
if (!IsValidCameraIndex(index)) return;
var newPreset = cameraPresets[index];
if (!newPreset.IsValid())
{
Debug.LogWarning($"프리셋 {index}의 카메라가 설정되지 않았습니다.");
return;
}
var oldPreset = currentPreset;
currentPreset = newPreset;
UpdateCameraPriorities(newPreset.virtualCamera);
try
{
OnCameraChanged?.Invoke(oldPreset, newPreset);
}
catch (System.Exception e)
{
Debug.LogError($"카메라 변경 이벤트 처리 중 오류 발생: {e.Message}");
}
Debug.Log($"카메라 전환: {newPreset.presetName}");
}
private bool IsValidCameraIndex(int index) =>
cameraPresets != null && index >= 0 && index < cameraPresets.Count;
private void UpdateCameraPriorities(CinemachineCamera newCamera)
{
if (newCamera == null)
{
Debug.LogError("새로운 카메라가 null입니다.");
return;
}
if (currentCamera != null)
{
currentCamera.Priority = 0;
}
currentCamera = newCamera;
currentCamera.Priority = 10;
}
#endregion
#region Hotkey Management
public void StartRecordingHotkey(int presetIndex)
{
if (!IsValidCameraIndex(presetIndex)) return;
var preset = cameraPresets[presetIndex];
if (!preset.IsValid())
{
Debug.LogWarning($"프리셋 {presetIndex}가 유효하지 않습니다.");
return;
}
// 다른 프리셋의 레코딩 중지
foreach (var otherPreset in cameraPresets)
{
if (otherPreset?.hotkey?.isRecording == true)
{
otherPreset.hotkey.StopRecording();
}
}
preset.hotkey.StartRecording();
}
public void StopRecordingHotkey(int presetIndex)
{
if (!IsValidCameraIndex(presetIndex)) return;
var preset = cameraPresets[presetIndex];
if (preset?.hotkey?.isRecording == true)
{
preset.hotkey.StopRecording();
}
}
#endregion
}