Streamingle_URP/Assets/Resources/Settings/Streamingle Render Pipeline Asset_Renderer.asset

157 lines
4.9 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-8953969838844378038
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f0af2abd085f80f4f9a9d752783da070, type: 3}
m_Name: DLSSRenderFeature
m_EditorClassIdentifier:
m_Active: 1
IsEnabled: 0
usingRenderGraph: 0
m_upscaler: {fileID: 0}
--- !u!114 &-4637810827300647387
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9ad20adf61393c4428c8b31cf405bb26, type: 3}
m_Name: NiloToonAllInOneRendererFeature
m_EditorClassIdentifier:
m_Active: 1
settings:
outlineSettings:
ShouldRenderOutline: 1
outlineWidthMultiplier: 1
outlineWidthExtraMultiplierForXR: 0.5
outlineTintColor: {r: 1, g: 1, b: 1, a: 1}
outlineWidthAutoAdjustToCameraDistanceAndFOV: 1
allowClassicOutlineInPlanarReflection: 0
AllowRenderScreenSpaceOutline: 0
AllowRenderScreenSpaceOutlineInSceneView: 0
extraThickOutlineRenderTiming: 500
MiscSettings:
ShouldReceiveURPShadows: 0
URPShadowIntensity: 1
URPShadowDepthBias: 0
URPShadowNormalBiasMultiplier: 1
EnableDepthTextureRimLigthAndShadow: 1
DepthTextureRimLightAndShadowWidthMultiplier: 1
DepthTexRimLightDepthDiffThresholdOffset: 0
EnableSkyboxDrawBeforeOpaque: 1
ForceMinimumShader: 0
ForceMinimumEnviShader: 0
ForceNoOutline: 0
sphereShadowTestSettings:
enableAverageShadow: 0
animePostProcessSettings:
allowRender: 1
uberPostProcessSettings:
renderPassEventTimingOffset: 0
allowRenderNiloToonBloom: 1
charSelfShadowSettings:
enableCharSelfShadow: 1
useMainLightAsCastShadowDirection: 1
shadowAngle: 30
shadowLRAngle: 0
shadowMapSize: 4096
useSoftShadow: 1
softShadowQuality: 2
useSoftShadowResharpen: 0
resharpenStregth: 0.5
shadowRange: 10
depthBias: 1
normalBias: 0.5
receiverDepthBias: 1
receiverNormalBias: 1
useNdotLFix: 1
perfectCullingForShadowCasters: 1
terrainCrashSafeGuard: 1
motionBlurSettings:
allowRender: 1
shaderStrippingSettingSO: {fileID: 11400000, guid: 8da058e25108f3c489bdd73a469dd331, type: 2}
--- !u!114 &-1189180857211950858
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a1614fc811f8f184697d9bee70ab9fe5, type: 3}
m_Name: DecalRendererFeature
m_EditorClassIdentifier:
m_Active: 1
m_Settings:
technique: 0
maxDrawDistance: 1000
decalLayers: 1
dBufferSettings:
surfaceData: 2
screenSpaceSettings:
normalBlend: 0
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3}
m_Name: Streamingle Render Pipeline Asset_Renderer
m_EditorClassIdentifier:
debugShaders:
debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, type: 3}
hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3}
probeVolumeSamplingDebugComputeShader: {fileID: 7200000, guid: 53626a513ea68ce47b59dc1299fe3959, type: 3}
probeVolumeResources:
probeVolumeDebugShader: {fileID: 0}
probeVolumeFragmentationDebugShader: {fileID: 0}
probeVolumeOffsetDebugShader: {fileID: 0}
probeVolumeSamplingDebugShader: {fileID: 0}
probeSamplingDebugMesh: {fileID: 0}
probeSamplingDebugTexture: {fileID: 0}
probeVolumeBlendStatesCS: {fileID: 0}
m_RendererFeatures:
- {fileID: -4637810827300647387}
- {fileID: -1189180857211950858}
m_RendererFeatureMap: 25ce48ef9f2fa3bff6e82f984f2e7fef
m_UseNativeRenderPass: 0
xrSystemData: {fileID: 0}
postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
m_AssetVersion: 2
m_OpaqueLayerMask:
serializedVersion: 2
m_Bits: 4294967295
m_TransparentLayerMask:
serializedVersion: 2
m_Bits: 4294967295
m_DefaultStencilState:
overrideStencilState: 0
stencilReference: 0
stencilCompareFunction: 8
passOperation: 2
failOperation: 0
zFailOperation: 0
m_ShadowTransparentReceive: 1
m_RenderingMode: 0
m_DepthPrimingMode: 0
m_CopyDepthMode: 1
m_DepthAttachmentFormat: 0
m_DepthTextureFormat: 0
m_AccurateGbufferNormals: 0
m_IntermediateTextureMode: 1