28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
// Stylized Water 3 by Staggart Creations (http://staggart.xyz)
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// COPYRIGHT PROTECTED UNDER THE UNITY ASSET STORE EULA (https://unity.com/legal/as-terms)
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// • Copying or referencing source code for the production of new asset store, or public, content is strictly prohibited!
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// • Uploading this file to a public repository will subject it to an automated DMCA takedown request.
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using UnityEngine;
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namespace StylizedWater3
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{
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[ExecuteAlways]
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[AddComponentMenu("Stylized Water 3/Water Position Offset")]
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public class SetWaterPositionOffset : MonoBehaviour
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{
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public bool negate;
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private void Update()
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{
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//Note: in a floating origin system, apply the value after offsetting all the transforms!
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//Otherwise the water geometry gets shifted in one frame, and this offset is applied the next. This induces a jitter.
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StylizedWater3.WaterObject.PositionOffset = negate ? -this.transform.position : this.transform.position;
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}
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private void OnDisable()
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{
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StylizedWater3.WaterObject.PositionOffset = Vector3.zero;
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}
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}
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} |