22 lines
594 B
C#
22 lines
594 B
C#
using System;
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using UnityEngine;
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namespace StylizedWater3
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{
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[ExecuteAlways]
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[AddComponentMenu("Stylized Water 3/Global Wave Origin Offset")]
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public class SetGlobalWaveOriginOffset : MonoBehaviour
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{
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private readonly int _GlobalWaveOriginOffset = Shader.PropertyToID("_GlobalWaveOriginOffset");
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private void Update()
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{
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Shader.SetGlobalVector(_GlobalWaveOriginOffset, this.transform.position);
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}
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private void OnDisable()
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{
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Shader.SetGlobalVector(_GlobalWaveOriginOffset, Vector3.zero);
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}
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}
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} |