71 lines
3.2 KiB
C#
71 lines
3.2 KiB
C#
using UnityEngine;
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using UnityEditor;
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namespace VolumetricLights
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{
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[CustomEditor(typeof(VolumetricLightsRenderFeature))]
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public class RenderFeatureEditor : Editor
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{
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SerializedProperty renderPassEvent;
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SerializedProperty blendMode, brightness, ditherStrength;
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SerializedProperty downscaling, blurPasses, blurDownscaling, blurSpread, blurHDR, blurEdgePreserve, blurEdgeDepthThreshold;
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SerializedProperty ignoreOverlayCamera;
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private void OnEnable()
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{
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renderPassEvent = serializedObject.FindProperty("renderPassEvent");
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blendMode = serializedObject.FindProperty("blendMode");
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brightness = serializedObject.FindProperty("brightness");
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downscaling = serializedObject.FindProperty("downscaling");
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blurPasses = serializedObject.FindProperty("blurPasses");
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blurDownscaling = serializedObject.FindProperty("blurDownscaling");
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blurSpread = serializedObject.FindProperty("blurSpread");
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blurHDR = serializedObject.FindProperty("blurHDR");
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blurEdgePreserve = serializedObject.FindProperty("blurEdgePreserve");
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blurEdgeDepthThreshold = serializedObject.FindProperty("blurEdgeDepthThreshold");
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ditherStrength = serializedObject.FindProperty("ditherStrength");
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ignoreOverlayCamera = serializedObject.FindProperty("ignoreOverlayCamera");
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}
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public override void OnInspectorGUI() {
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if (VolumetricLightEditor.lastEditingLight != null) {
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if (GUILayout.Button("<< Back To Last Volumetric Light")) {
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Selection.SetActiveObjectWithContext(VolumetricLightEditor.lastEditingLight, null);
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GUIUtility.ExitGUI();
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}
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}
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serializedObject.Update();
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EditorGUILayout.PropertyField(renderPassEvent);
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EditorGUILayout.PropertyField(ignoreOverlayCamera);
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EditorGUILayout.PropertyField(downscaling);
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EditorGUILayout.PropertyField(blurPasses);
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if (blurPasses.intValue > 0) {
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(blurDownscaling);
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EditorGUILayout.PropertyField(blurSpread);
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EditorGUILayout.PropertyField(blurHDR, new GUIContent("HDR"));
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EditorGUILayout.PropertyField(blurEdgePreserve, new GUIContent("Preserve Edges"));
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if (blurEdgePreserve.boolValue) {
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EditorGUILayout.PropertyField(blurEdgeDepthThreshold, new GUIContent("Edge Threshold"));
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}
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EditorGUI.indentLevel--;
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}
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if (blurPasses.intValue == 0 && downscaling.floatValue <= 1f)
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{
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EditorGUILayout.HelpBox("No composition in effect (no downscaling and no blur applied).", MessageType.Info);
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GUI.enabled = false;
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}
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EditorGUILayout.PropertyField(blendMode);
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EditorGUILayout.PropertyField(brightness);
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EditorGUILayout.PropertyField(ditherStrength);
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GUI.enabled = true;
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serializedObject.ApplyModifiedProperties();
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}
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}
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} |