192 lines
6.1 KiB
C#

using System;
using System.IO;
using System.Linq;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace VRM
{
[Serializable]
public struct BlendShapeBinding : IEquatable<BlendShapeBinding>
{
public String RelativePath;
public int Index;
public float Weight;
public override string ToString()
{
return string.Format("{0}[{1}]=>{2}", RelativePath, Index, Weight);
}
public bool Equals(BlendShapeBinding other)
{
return string.Equals(RelativePath, other.RelativePath) && Index == other.Index && Weight.Equals(other.Weight);
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
return obj is BlendShapeBinding && Equals((BlendShapeBinding)obj);
}
public override int GetHashCode()
{
unchecked
{
var hashCode = (RelativePath != null ? RelativePath.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ Index;
hashCode = (hashCode * 397) ^ Weight.GetHashCode();
return hashCode;
}
}
}
[Serializable]
public struct MaterialValueBinding : IEquatable<MaterialValueBinding>
{
public String MaterialName;
public String ValueName;
public Vector4 TargetValue;
public Vector4 BaseValue;
public bool Equals(MaterialValueBinding other)
{
return string.Equals(MaterialName, other.MaterialName) && string.Equals(ValueName, other.ValueName) && TargetValue.Equals(other.TargetValue) && BaseValue.Equals(other.BaseValue);
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
return obj is MaterialValueBinding && Equals((MaterialValueBinding)obj);
}
public override int GetHashCode()
{
unchecked
{
var hashCode = (MaterialName != null ? MaterialName.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ (ValueName != null ? ValueName.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ TargetValue.GetHashCode();
hashCode = (hashCode * 397) ^ BaseValue.GetHashCode();
return hashCode;
}
}
}
[CreateAssetMenu(menuName = "VRM/BlendShapeClip")]
public class BlendShapeClip : ScriptableObject
{
#if UNITY_EDITOR
/// <summary>
/// Inspector preview 用の prefab をがんばってサーチする
/// </summary>
/// <param name="target"></param>
/// <returns></returns>
public static GameObject VrmPrefabSearch(UnityEngine.Object target)
{
var assetPath = AssetDatabase.GetAssetPath(target);
if (string.IsNullOrEmpty(assetPath))
{
return null;
}
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
// once more, with string-based method
if (prefab == null)
{
var parent = UniGLTF.UnityPath.FromUnityPath(assetPath).Parent;
var prefabPath = parent.Parent.Child(parent.FileNameWithoutExtension + ".prefab");
prefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath.Value);
}
// once more, with string-based method. search same folder *.prefab
if (prefab == null)
{
var parent = UniGLTF.UnityPath.FromUnityPath(assetPath).Parent;
foreach (var file in Directory.EnumerateFiles(parent.FullPath))
{
var ext = Path.GetExtension(file).ToLower();
if (ext == ".prefab")
{
var prefabPath = UniGLTF.UnityPath.FromFullpath(file);
prefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath.Value);
break;
}
}
}
return prefab;
}
/// <summary>
/// Preview 用のObject参照
/// </summary>
[SerializeField]
GameObject m_prefab;
public GameObject Prefab
{
set { m_prefab = value; }
get
{
if (m_prefab == null)
{
m_prefab = VrmPrefabSearch(this);
}
return m_prefab;
}
}
#endif
/// <summary>
/// BlendShapePresetがUnknown場合の識別子
/// </summary>
[SerializeField]
public string BlendShapeName = "";
/// <summary>
/// BlendShapePresetを識別する。Unknownの場合は、BlendShapeNameで識別する
/// </summary>
[SerializeField]
public BlendShapePreset Preset;
/// <summary>
/// BlendShapeClipに対応するBlendShapeKey
/// </summary>
/// <returns></returns>
public BlendShapeKey Key => BlendShapeKey.CreateFromClip(this);
/// <summary>
/// BlendShapeに対する参照(index ベース)
/// </summary>
/// <value></value>
[SerializeField]
public BlendShapeBinding[] Values = new BlendShapeBinding[] { };
/// <summary>
/// マテリアルに対する参照(名前ベース)
/// </summary>
/// <value></value>
[SerializeField]
public MaterialValueBinding[] MaterialValues = new MaterialValueBinding[] { };
/// <summary>
/// UniVRM-0.45: trueの場合、このBlendShapeClipは0と1の間の中間値を取らない。四捨五入する
/// </summary>
[SerializeField]
public bool IsBinary;
public void CopyFrom(BlendShapeClip src)
{
IsBinary = src.IsBinary;
MaterialValues = src.MaterialValues.ToArray();
Values = src.Values.ToArray();
Preset = src.Preset;
name = src.name;
#if UNITY_EDITOR
Prefab = src.Prefab;
#endif
}
}
}