134 lines
3.6 KiB
C#
134 lines
3.6 KiB
C#
using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace uOSC
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{
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[CustomEditor(typeof(uOscServer))]
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public class uOscServerEditor : Editor
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{
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uOscServer server { get { return target as uOscServer; } }
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Queue<Message> messages = new Queue<Message>();
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Vector2 messageScrollPos = Vector2.zero;
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StringBuilder messageStringBuilder = new StringBuilder();
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void OnEnable()
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{
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server._onDataReceivedEditor.AddListener(OnMessage);
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}
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void OnDisable()
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{
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server._onDataReceivedEditor.RemoveListener(OnMessage);
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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if (EditorUtil.Foldout("Server", true))
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{
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++EditorGUI.indentLevel;
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DrawServer();
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EditorGUILayout.Separator();
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--EditorGUI.indentLevel;
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}
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if (EditorUtil.Foldout("Events", false))
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{
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++EditorGUI.indentLevel;
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DrawEvents();
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EditorGUILayout.Separator();
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--EditorGUI.indentLevel;
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}
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if (EditorUtil.Foldout("Status", false))
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{
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++EditorGUI.indentLevel;
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DrawStatus();
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EditorGUILayout.Separator();
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--EditorGUI.indentLevel;
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}
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serializedObject.ApplyModifiedProperties();
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}
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void OnMessage(Message msg)
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{
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messages.Enqueue(msg);
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while (messages.Count > 100)
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{
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messages.Dequeue();
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}
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}
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void DrawServer()
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{
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EditorUtil.DrawProperty(serializedObject, nameof(uOscServer.port));
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EditorUtil.DrawProperty(serializedObject, nameof(uOscServer.autoStart));
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}
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void DrawEvents()
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{
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EditorGUILayout.Separator();
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.Space(10f, false);
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EditorUtil.DrawProperty(serializedObject, nameof(uOscServer.onDataReceived));
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.Space(10f, false);
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EditorUtil.DrawProperty(serializedObject, nameof(uOscServer.onServerStarted));
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.Space(10f, false);
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EditorUtil.DrawProperty(serializedObject, nameof(uOscServer.onServerStopped));
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EditorGUILayout.EndHorizontal();
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}
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void DrawStatus()
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{
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var skin = GUI.skin.label;
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skin.richText = true;
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var status = server.isRunning ?
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"<color=#5d5>Running</color>" :
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"<color=#888>Stop</color>";
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EditorGUILayout.LabelField("Status", status, skin);
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if (EditorUtil.SimpleFoldout("Messages", false))
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{
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EditorGUILayout.BeginVertical(GUILayout.MinHeight(200f));
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messageStringBuilder.Clear();
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messageScrollPos = EditorGUILayout.BeginScrollView(messageScrollPos, GUI.skin.box);
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foreach (var msg in messages.Reverse())
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{
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messageStringBuilder.AppendLine(msg.ToString());
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}
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var messageText = messageStringBuilder.ToString();
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GUILayout.Label(messageText);
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EditorGUILayout.EndScrollView();
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EditorGUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Copy", GUILayout.MinWidth(100f)))
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{
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EditorGUIUtility.systemCopyBuffer = messageText;
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.EndVertical();
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Repaint();
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}
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}
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}
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}
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