60 lines
1.2 KiB
Plaintext
60 lines
1.2 KiB
Plaintext
Shader "Klak/HAP Alpha"
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{
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Properties
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{
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_MainTex("Texture", 2D) = "white" {}
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}
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CGINCLUDE
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#include "UnityCG.cginc"
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struct Attributes
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{
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float4 position : POSITION;
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float2 texcoord : TEXCOORD;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct Varyings
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{
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float4 position : SV_Position;
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float2 texcoord : TEXCOORD;
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};
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sampler2D _MainTex;
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float4 _MainTex_ST;
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Varyings Vertex(Attributes input)
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{
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UNITY_SETUP_INSTANCE_ID(input);
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Varyings output;
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output.position = UnityObjectToClipPos(input.position);
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output.texcoord = TRANSFORM_TEX(input.texcoord, _MainTex);
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output.texcoord.y = 1 - output.texcoord.y;
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return output;
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}
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fixed4 Fragment(Varyings input) : SV_Target
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{
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return tex2D(_MainTex, input.texcoord);
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}
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ENDCG
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SubShader
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{
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Tags { "RenderType"="Transparent" "Queue"="Transparent" }
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Pass
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{
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ZWrite Off
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Blend SrcAlpha OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex Vertex
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#pragma fragment Fragment
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#pragma multi_compile_instancing
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ENDCG
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}
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}
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}
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