Streamingle_URP/Assets/External/VRM/Runtime/IO/VRMMToonTextureImporter.cs

62 lines
2.3 KiB
C#

using System.Collections.Generic;
using UniGLTF;
using UnityEngine;
using VRMShaders;
namespace VRM
{
public static class VRMMToonTextureImporter
{
public static IEnumerable<(SubAssetKey, TextureDescriptor)> EnumerateAllTextures(GltfData data, glTF_VRM_extensions vrm, int materialIdx)
{
var vrmMaterial = vrm.materialProperties[materialIdx];
foreach (var kv in vrmMaterial.textureProperties)
{
if (TryGetTextureFromMaterialProperty(data, vrmMaterial, kv.Key, out var texture))
{
yield return texture;
}
}
}
public static bool TryGetTextureFromMaterialProperty(GltfData data, glTF_VRM_Material vrmMaterial, string textureKey, out (SubAssetKey, TextureDescriptor) texture)
{
// 任意の shader の import を許容する
if (/*vrmMaterial.shader == MToon.Utils.ShaderName &&*/ vrmMaterial.textureProperties.TryGetValue(textureKey, out var textureIdx))
{
var (offset, scale) = (new Vector2(0, 0), new Vector2(1, 1));
if (TryGetTextureOffsetAndScale(vrmMaterial, textureKey, out var os))
{
offset = os.offset;
scale = os.scale;
}
switch (textureKey)
{
case MToon.Utils.PropBumpMap:
texture = GltfTextureImporter.CreateNormal(data, textureIdx, offset, scale);
break;
default:
texture = GltfTextureImporter.CreateSrgb(data, textureIdx, offset, scale);
break;
}
return true;
}
texture = default;
return false;
}
public static bool TryGetTextureOffsetAndScale(glTF_VRM_Material vrmMaterial, string unityTextureKey, out (Vector2 offset, Vector2 scale) os)
{
if (vrmMaterial.vectorProperties.TryGetValue(unityTextureKey, out var vector))
{
os = (new Vector2(vector[0], vector[1]), new Vector2(vector[2], vector[3]));
return true;
}
os = (new Vector2(0, 0), new Vector2(1, 1));
return false;
}
}
}