Streamingle_URP/Assets/External/ShinySSRR/Demo/Shaders/Reflections Eraser.shader

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Shader "Shiny SSRR/Reflections Eraser"
{
Properties
{
[HideInInspector] _MainTex ("Texture", 2D) = "white" {}
_StencilRef ("Stencil Value", Int) = 1
}
SubShader
{
Tags { "RenderType"="Opaque" "Queue"="Geometry+100" }
ZWrite Off
ColorMask 0
Stencil {
Ref [_StencilRef]
Comp Always
Pass Replace
}
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
};
struct v2f
{
float4 vertex : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
return 0;
}
ENDCG
}
}
}