9 lines
283 B
C#
9 lines
283 B
C#
using System;
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using UnityEngine;
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/// <summary>
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/// Create a simple serialized version of a Dictionary in order to able to persist in Editor play mode.
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/// </summary>
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[System.Serializable]
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public class HumanTPoseDictionary : SerializableDictionary<HumanBodyBones, Quaternion> { }
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