user d8cdf1a4d2 ADD: 의상 기반 변신 연출 + Piloto Studio VFX 에셋
- AvatarOutfitController: 의상 변경 시 NiloToon renderCharacter 토글 + VFX/SFX/컬러 플래시 연출
- TransformEffectPreset ScriptableObject 로 프리셋 공유
- 아바타별 isTransforming 플래그로 동시 변신 지원
- 의상 리스트 순서 변경 (▲▼) 기능
- Piloto Studio 파티클 번들 추가

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-16 02:21:30 +09:00

357 lines
13 KiB
C#

using UnityEngine;
using UnityEditor;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
using System.Collections.Generic;
[CustomEditor(typeof(AvatarOutfitController))]
public class AvatarOutfitControllerEditor : Editor
{
private const string UxmlPath = "Assets/Scripts/Streamingle/StreamingleControl/Editor/UXML/AvatarOutfitControllerEditor.uxml";
private const string UssPath = "Assets/Scripts/Streamingle/StreamingleControl/Editor/UXML/AvatarOutfitControllerEditor.uss";
private const string CommonUssPath = "Assets/Scripts/Streamingle/StreamingleControl/Editor/UXML/StreamingleCommon.uss";
private VisualElement avatarsContainer;
private Label avatarsTitleLabel;
private AvatarOutfitController controller;
public override VisualElement CreateInspectorGUI()
{
controller = (AvatarOutfitController)target;
var root = new VisualElement();
var commonUss = AssetDatabase.LoadAssetAtPath<StyleSheet>(CommonUssPath);
var uss = AssetDatabase.LoadAssetAtPath<StyleSheet>(UssPath);
if (commonUss != null) root.styleSheets.Add(commonUss);
if (uss != null) root.styleSheets.Add(uss);
var uxml = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(UxmlPath);
if (uxml != null) uxml.CloneTree(root);
BuildAvatarsSection(root);
Undo.undoRedoPerformed += OnUndoRedo;
root.RegisterCallback<DetachFromPanelEvent>(_ => Undo.undoRedoPerformed -= OnUndoRedo);
return root;
}
private void OnUndoRedo()
{
if (controller == null) return;
serializedObject.Update();
RebuildAvatarList();
}
#region Avatars List
private void BuildAvatarsSection(VisualElement root)
{
var section = root.Q("avatarsSection");
if (section == null) return;
var header = new VisualElement();
header.AddToClassList("list-header");
avatarsTitleLabel = new Label($"아바타 ({controller.avatars.Count})");
avatarsTitleLabel.AddToClassList("list-title");
header.Add(avatarsTitleLabel);
var addBtn = new Button(AddAvatar) { text = "+ 아바타 추가" };
addBtn.AddToClassList("list-add-btn");
header.Add(addBtn);
section.Add(header);
avatarsContainer = new VisualElement();
section.Add(avatarsContainer);
RebuildAvatarList();
}
private void RebuildAvatarList()
{
if (avatarsContainer == null || controller == null) return;
avatarsContainer.Clear();
if (avatarsTitleLabel != null)
avatarsTitleLabel.text = $"아바타 ({controller.avatars.Count})";
if (controller.avatars.Count == 0)
{
var empty = new Label("아바타가 없습니다. '+ 아바타 추가' 버튼을 눌러 추가하세요.");
empty.AddToClassList("list-empty");
avatarsContainer.Add(empty);
return;
}
for (int i = 0; i < controller.avatars.Count; i++)
{
avatarsContainer.Add(CreateAvatarElement(i));
}
avatarsContainer.Bind(serializedObject);
}
private VisualElement CreateAvatarElement(int avatarIndex)
{
var avatar = controller.avatars[avatarIndex];
var item = new VisualElement();
item.AddToClassList("list-item");
item.AddToClassList("avatar-item");
// Header row
var headerRow = new VisualElement();
headerRow.AddToClassList("list-item-header");
var indexLabel = new Label($"{avatarIndex + 1}");
indexLabel.AddToClassList("list-index");
headerRow.Add(indexLabel);
var nameField = new TextField();
nameField.value = avatar.avatarName;
nameField.AddToClassList("list-name-field");
int ai = avatarIndex;
nameField.RegisterValueChangedCallback(evt =>
{
Undo.RecordObject(target, "Rename Avatar");
controller.avatars[ai].avatarName = evt.newValue;
EditorUtility.SetDirty(target);
});
headerRow.Add(nameField);
// Reorder buttons
var upBtn = new Button(() => SwapAvatars(ai, ai - 1)) { text = "\u25B2" };
upBtn.AddToClassList("list-reorder-btn");
upBtn.SetEnabled(avatarIndex > 0);
headerRow.Add(upBtn);
var downBtn = new Button(() => SwapAvatars(ai, ai + 1)) { text = "\u25BC" };
downBtn.AddToClassList("list-reorder-btn");
downBtn.SetEnabled(avatarIndex < controller.avatars.Count - 1);
headerRow.Add(downBtn);
var deleteBtn = new Button(() => DeleteAvatar(ai)) { text = "X" };
deleteBtn.AddToClassList("list-delete-btn");
headerRow.Add(deleteBtn);
item.Add(headerRow);
// Avatar fields
var fields = new VisualElement();
fields.AddToClassList("list-fields");
var listProp = serializedObject.FindProperty("avatars");
var avatarProp = listProp.GetArrayElementAtIndex(avatarIndex);
// Outfits sub-list
int outfitCount = avatar.outfits?.Length ?? 0;
var outfitsFoldout = new Foldout { text = $"의상 ({outfitCount})", value = true };
outfitsFoldout.AddToClassList("outfit-foldout");
var outfitsContainer = new VisualElement();
outfitsContainer.AddToClassList("outfits-container");
if (avatar.outfits != null && avatar.outfits.Length > 0)
{
var outfitsProp = avatarProp.FindPropertyRelative("outfits");
for (int oi = 0; oi < avatar.outfits.Length; oi++)
{
outfitsContainer.Add(CreateOutfitElement(avatarIndex, oi, outfitsProp.GetArrayElementAtIndex(oi)));
}
}
else
{
var emptyOutfit = new Label("의상이 없습니다.");
emptyOutfit.AddToClassList("list-empty");
outfitsContainer.Add(emptyOutfit);
}
var addOutfitBtn = new Button(() => AddOutfit(ai)) { text = "+ 의상 추가" };
addOutfitBtn.AddToClassList("list-add-btn");
addOutfitBtn.style.marginTop = 4;
outfitsContainer.Add(addOutfitBtn);
outfitsFoldout.Add(outfitsContainer);
fields.Add(outfitsFoldout);
item.Add(fields);
return item;
}
private VisualElement CreateOutfitElement(int avatarIndex, int outfitIndex, SerializedProperty outfitProp)
{
var avatar = controller.avatars[avatarIndex];
var outfit = avatar.outfits[outfitIndex];
bool isCurrentOutfit = avatar.CurrentOutfitIndex == outfitIndex;
var outfitItem = new VisualElement();
outfitItem.AddToClassList("outfit-item");
if (isCurrentOutfit) outfitItem.AddToClassList("outfit-item--current");
// Outfit header
var outfitHeader = new VisualElement();
outfitHeader.AddToClassList("outfit-header");
var outfitIdx = new Label($"{outfitIndex + 1}");
outfitIdx.AddToClassList("list-index");
outfitHeader.Add(outfitIdx);
var outfitNameField = new TextField();
outfitNameField.value = outfit.outfitName;
outfitNameField.AddToClassList("list-name-field");
int ai = avatarIndex, oi = outfitIndex;
outfitNameField.RegisterValueChangedCallback(evt =>
{
Undo.RecordObject(target, "Rename Outfit");
controller.avatars[ai].outfits[oi].outfitName = evt.newValue;
EditorUtility.SetDirty(target);
});
outfitHeader.Add(outfitNameField);
if (isCurrentOutfit)
{
var currentLabel = new Label("[착용중]");
currentLabel.AddToClassList("outfit-current-label");
outfitHeader.Add(currentLabel);
}
var upOutfitBtn = new Button(() => SwapOutfits(ai, oi, oi - 1)) { text = "\u25B2" };
upOutfitBtn.AddToClassList("list-reorder-btn");
upOutfitBtn.SetEnabled(outfitIndex > 0);
outfitHeader.Add(upOutfitBtn);
var downOutfitBtn = new Button(() => SwapOutfits(ai, oi, oi + 1)) { text = "\u25BC" };
downOutfitBtn.AddToClassList("list-reorder-btn");
downOutfitBtn.SetEnabled(outfitIndex < avatar.outfits.Length - 1);
outfitHeader.Add(downOutfitBtn);
var deleteOutfitBtn = new Button(() => DeleteOutfit(ai, oi)) { text = "X" };
deleteOutfitBtn.AddToClassList("list-delete-btn");
outfitHeader.Add(deleteOutfitBtn);
outfitItem.Add(outfitHeader);
// Outfit fields
var outfitFields = new VisualElement();
outfitFields.AddToClassList("outfit-fields");
var clothingField = new PropertyField(outfitProp.FindPropertyRelative("clothingObjects"), "의류 오브젝트");
outfitFields.Add(clothingField);
var hideField = new PropertyField(outfitProp.FindPropertyRelative("hideObjects"), "숨길 오브젝트");
outfitFields.Add(hideField);
// 변신 효과 Foldout (이 의상으로 변경해 들어올 때 재생)
var fxFoldout = new Foldout { text = "변신 효과", value = false };
fxFoldout.AddToClassList("transform-fx-foldout");
var fxField = new PropertyField(outfitProp.FindPropertyRelative("transformEffect"), "");
fxFoldout.Add(fxField);
outfitFields.Add(fxFoldout);
if (Application.isPlaying)
{
var testBtn = new Button(() => controller.SetAvatarOutfit(ai, oi))
{
text = isCurrentOutfit ? "현재 의상" : "▶ 이 의상으로 변경"
};
testBtn.AddToClassList("list-add-btn");
testBtn.style.marginTop = 2;
testBtn.SetEnabled(!isCurrentOutfit && !controller.IsAvatarTransforming(ai));
outfitFields.Add(testBtn);
}
outfitItem.Add(outfitFields);
return outfitItem;
}
#endregion
#region Avatar Actions
private void AddAvatar()
{
Undo.RecordObject(target, "Add Avatar");
controller.avatars.Add(new AvatarOutfitController.AvatarData("새 아바타"));
EditorUtility.SetDirty(target);
serializedObject.Update();
RebuildAvatarList();
}
private void DeleteAvatar(int index)
{
Undo.RecordObject(target, "Delete Avatar");
controller.avatars.RemoveAt(index);
EditorUtility.SetDirty(target);
serializedObject.Update();
RebuildAvatarList();
}
private void SwapAvatars(int a, int b)
{
Undo.RecordObject(target, "Reorder Avatars");
(controller.avatars[a], controller.avatars[b]) = (controller.avatars[b], controller.avatars[a]);
EditorUtility.SetDirty(target);
serializedObject.Update();
RebuildAvatarList();
}
private void AddOutfit(int avatarIndex)
{
Undo.RecordObject(target, "Add Outfit");
var avatar = controller.avatars[avatarIndex];
var outfits = avatar.outfits != null
? new List<AvatarOutfitController.OutfitData>(avatar.outfits)
: new List<AvatarOutfitController.OutfitData>();
outfits.Add(new AvatarOutfitController.OutfitData { outfitName = "새 의상" });
avatar.outfits = outfits.ToArray();
EditorUtility.SetDirty(target);
serializedObject.Update();
RebuildAvatarList();
}
private void SwapOutfits(int avatarIndex, int a, int b)
{
var avatar = controller.avatars[avatarIndex];
if (avatar.outfits == null) return;
if (a < 0 || a >= avatar.outfits.Length || b < 0 || b >= avatar.outfits.Length) return;
if (a == b) return;
// SerializedProperty 로만 처리해 직렬화 상태와 런타임 상태 간 동기 문제를 방지
serializedObject.Update();
var listProp = serializedObject.FindProperty("avatars");
var avatarProp = listProp.GetArrayElementAtIndex(avatarIndex);
var outfitsProp = avatarProp.FindPropertyRelative("outfits");
// MoveArrayElement 는 인접 요소 이동이면 스왑과 동일 효과
outfitsProp.MoveArrayElement(a, b);
var currentIdxProp = avatarProp.FindPropertyRelative("currentOutfitIndex");
if (currentIdxProp != null)
{
int cur = currentIdxProp.intValue;
if (cur == a) currentIdxProp.intValue = b;
else if (cur == b) currentIdxProp.intValue = a;
}
serializedObject.ApplyModifiedProperties();
EditorUtility.SetDirty(target);
RebuildAvatarList();
}
private void DeleteOutfit(int avatarIndex, int outfitIndex)
{
Undo.RecordObject(target, "Delete Outfit");
var outfits = new List<AvatarOutfitController.OutfitData>(controller.avatars[avatarIndex].outfits);
outfits.RemoveAt(outfitIndex);
controller.avatars[avatarIndex].outfits = outfits.ToArray();
EditorUtility.SetDirty(target);
serializedObject.Update();
RebuildAvatarList();
}
#endregion
}