27 lines
780 B
C#

using System;
using NUnit.Framework;
using Unity.Collections;
namespace UniGLTF
{
public class NativeArrayTests
{
[Test]
public void DisposeTest()
{
var array = new NativeArray<byte>(64, Allocator.Persistent);
var sub = array.GetSubArray(10, 4);
Assert.Throws<InvalidOperationException>(() => { sub.Dispose(); });
var cast = array.Reinterpret<int>(1);
// Dispose可能
cast.Dispose();
// Disposed
Assert.Throws<InvalidOperationException>(() => { var c = cast[0]; });
Assert.Throws<InvalidOperationException>(() => { var a = array[0]; });
Assert.Throws<InvalidOperationException>(() => { var s = sub[0]; });
}
}
}