2025-10-21 14:18:31 +09:00

342 lines
14 KiB
C#

// Stylized Water 3 by Staggart Creations (http://staggart.xyz)
// COPYRIGHT PROTECTED UNDER THE UNITY ASSET STORE EULA (https://unity.com/legal/as-terms)
// • Copying or referencing source code for the production of new asset store, or public, content is strictly prohibited!
// • Uploading this file to a public repository will subject it to an automated DMCA takedown request.
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.Rendering;
#if URP
using System.Collections.Generic;
using UnityEngine.Rendering.Universal;
using UnityEngine.SceneManagement;
#endif
namespace StylizedWater3
{
public class StylizedWaterEditor : Editor
{
#if URP
[MenuItem("GameObject/3D Object/Water/Single Object", false, 0)]
public static void CreateWaterObject()
{
Material mat = AssetDatabase.LoadAssetAtPath<Material>(AssetDatabase.GUIDToAssetPath("e8333e151973f1c4188ff534979c823b"));
Mesh mesh = AssetDatabase.LoadAssetAtPath<Mesh>(AssetDatabase.GUIDToAssetPath("d0abf58b1088fc044aaa6d97c5d51d65"));
WaterObject obj = WaterObject.New(mat, mesh);
//Position in view
if (SceneView.lastActiveSceneView)
{
obj.transform.position = SceneView.lastActiveSceneView.camera.transform.position + (SceneView.lastActiveSceneView.camera.transform.forward * (Mathf.Max(mesh.bounds.size.x, mesh.bounds.size.z)) * 0.5f);
}
if (Selection.activeGameObject) obj.transform.parent = Selection.activeGameObject.transform;
Selection.activeObject = obj;
if(Application.isPlaying == false) EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
}
[MenuItem("GameObject/3D Object/Water/Grid", false, 1)]
public static void CreateWaterGrid()
{
GameObject obj = new GameObject("Water Grid", typeof(WaterGrid));
Undo.RegisterCreatedObjectUndo(obj, "Created Water Grid");
obj.layer = LayerMask.NameToLayer("Water");
WaterGrid grid = obj.GetComponent<WaterGrid>();
grid.Recreate();
if (Selection.activeGameObject) obj.transform.parent = Selection.activeGameObject.transform;
Selection.activeObject = obj;
//Position in view
if (SceneView.lastActiveSceneView)
{
Vector3 position = SceneView.lastActiveSceneView.camera.transform.position + (SceneView.lastActiveSceneView.camera.transform.forward * grid.scale * 0.5f);
position.y = 0f;
grid.transform.position = position;
}
if(Application.isPlaying == false) EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
}
private const string OCEAN_PREFAB_GUID = "3b290065ab77e714d91b7f9e02c830d7";
[MenuItem("GameObject/3D Object/Water/Ocean", false, 2)]
public static void CreateOcean()
{
string prefabPath = AssetDatabase.GUIDToAssetPath(OCEAN_PREFAB_GUID);
if (prefabPath == string.Empty)
{
Debug.LogError("Failed to find the Ocean prefab with the GUID " + OCEAN_PREFAB_GUID);
return;
}
Object prefab = AssetDatabase.LoadAssetAtPath(prefabPath, typeof(Object));
GameObject obj = PrefabUtility.InstantiatePrefab(prefab, Selection.activeGameObject ? Selection.activeGameObject.scene : EditorSceneManager.GetActiveScene()) as GameObject;
Undo.RegisterCreatedObjectUndo(obj, "Ocean");
if (Selection.activeGameObject) obj.transform.parent = Selection.activeGameObject.transform;
Selection.activeObject = obj;
if(Application.isPlaying == false) EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
}
[MenuItem("Window/Stylized Water 3/Set up render feature", true, 3000)]
public static bool SetupRenderFeatureValidate()
{
return IsRenderFeatureSetup() == false;
}
[MenuItem("Window/Stylized Water 3/Set up render feature", false, 3000)]
public static void SetupRenderFeature()
{
List<ScriptableRendererData> renderers = PipelineUtilities.SetupRenderFeature<StylizedWaterRenderFeature>("Stylized Water 3");
Debug.Log($"Added the Stylized Water 3 render feature to {renderers.Count} renderers");
}
[MenuItem("GameObject/3D Object/Water/Planar Reflections Renderer", false, 1000)]
public static void CreatePlanarReflectionRenderer()
{
GameObject obj = new GameObject("Planar Reflections Renderer", typeof(PlanarReflectionRenderer));
Undo.RegisterCreatedObjectUndo(obj, "Created PlanarReflectionRenderer");
PlanarReflectionRenderer r = obj.GetComponent<PlanarReflectionRenderer>();
r.ApplyToAllWaterInstances();
Selection.activeObject = obj;
if(Application.isPlaying == false) EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
}
[MenuItem("Window/Stylized Water 3/Create default reflection probe", false, 2000)]
public static void CreateDefaultReflectionProbe()
{
GameObject obj = new GameObject("Skybox Reflection", typeof(ReflectionProbe));
Undo.RegisterCreatedObjectUndo(obj, "Created Skybox Reflection");
ReflectionProbe probe = obj.GetComponent<ReflectionProbe>();
probe.mode = ReflectionProbeMode.Realtime;
probe.size = Vector3.one * 10000f;
probe.cullingMask = 0;
probe.shadowDistance = 0;
probe.RenderProbe();
//Selection.activeObject = obj;
if(Application.isPlaying == false) EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
}
[MenuItem("Window/Stylized Water 3/Open demo scene", false, 2000)]
public static void OpenDemoScene()
{
string path = AssetDatabase.GUIDToAssetPath("2477c7e727bfe2f4bba7e621f08fd50b");
Scene scene = SceneManager.GetSceneByPath(path);
EditorSceneManager.OpenScene(path);
}
#endif
[MenuItem("Assets/Create/Water/Mesh")]
private static void CreateWaterPlaneAsset()
{
ProjectWindowUtil.CreateAssetWithContent("New Watermesh.watermesh", "");
}
[MenuItem("CONTEXT/Transform/Align To Water")]
private static void AddAlignToWater(MenuCommand cmd)
{
Transform t = (Transform)cmd.context;
if (!t.gameObject.GetComponent<AlignToWater>())
{
Undo.AddComponent<AlignToWater>(t.gameObject);
EditorUtility.SetDirty(t);
}
}
public class PopUpMaterialEditor : EditorWindow
{
private Object target;
private MaterialEditor editor;
public static void Create(Object asset)
{
var window = CreateWindow<PopUpMaterialEditor>($"{asset.name} | {asset.GetType().Name}");
window.target = asset;
window.editor = (MaterialEditor)Editor.CreateEditor(asset, typeof(MaterialEditor));
//window.editor.OnEnable();
//window.editor.target = asset as Material;
window.Show();
}
private void OnGUI()
{
EditorGUI.BeginDisabledGroup(true);
target = EditorGUILayout.ObjectField("Asset", target, typeof(Material), false);
EditorGUI.EndDisabledGroup();
//editor.OnInspectorGUI();
editor.PropertiesGUI();
}
}
public class PopUpAssetEditor : EditorWindow
{
private Object target;
private Editor editor;
public static void Create(Object asset)
{
var window = CreateWindow<PopUpAssetEditor>($"{asset.name} | {asset.GetType().Name}");
window.target = asset;
window.editor = Editor.CreateEditor(asset);
window.editor.target = asset;
window.ShowModalUtility();
}
private void OnGUI()
{
EditorGUI.BeginDisabledGroup(true);
target = EditorGUILayout.ObjectField("Asset", target, target.GetType(), false);
EditorGUI.EndDisabledGroup();
editor.OnInspectorGUI();
}
}
public static bool IsRenderFeatureSetup()
{
return PipelineUtilities.RenderFeatureAdded<StylizedWaterRenderFeature>();
}
public static bool UnderwaterRenderingInstalled()
{
//Checking for Extension.UnderwaterRenderer.cs meta file
string path = AssetDatabase.GUIDToAssetPath("f8689f15308f4e6da4c0bb17b8b3af04");
return AssetDatabase.LoadMainAssetAtPath(path);
}
public static bool DynamicEffectsInstalled()
{
//Checking for the RenderFeature.DynamicEffects.cs meta file
string path = AssetDatabase.GUIDToAssetPath("4f5bfefce00aeb5479fc940fb8e61837");
return AssetDatabase.LoadMainAssetAtPath(path);
}
public static bool CurvedWorldInstalled(out string libraryPath)
{
//Checking for "CurvedWorldTransform.cginc"
libraryPath = AssetDatabase.GUIDToAssetPath("208a98c9ab72b9f4bb8735c6a229e807");
return libraryPath != string.Empty;
}
public static void OpenGraphicsSettings()
{
SettingsService.OpenProjectSettings("Project/Graphics");
}
public static void SelectForwardRenderer()
{
#if URP
if (!UniversalRenderPipeline.asset) return;
Selection.activeObject = PipelineUtilities.GetDefaultRenderer();
#endif
}
public static void EnableDepthTexture()
{
#if URP
if (!UniversalRenderPipeline.asset) return;
UniversalRenderPipeline.asset.supportsCameraDepthTexture = true;
EditorUtility.SetDirty(UniversalRenderPipeline.asset);
PipelineUtilities.IsDepthTextureOptionDisabledAnywhere(out var renderers);
if (renderers.Count > 0)
{
string[] rendererNames = new string[renderers.Count];
for (int i = 0; i < rendererNames.Length; i++)
{
rendererNames[i] = "• " + renderers[i].name;
}
if (EditorUtility.DisplayDialog(AssetInfo.ASSET_NAME, "The Depth Texture option is still disabled on other pipeline assets (likely for other quality levels):\n\n" +
System.String.Join(System.Environment.NewLine, rendererNames) +
"\n\nWould you like to enable it on those as well?", "OK", "Cancel"))
{
PipelineUtilities.SetDepthTextureOnAllAssets(true);
}
}
#endif
}
public static void EnableOpaqueTexture()
{
#if URP
if (!UniversalRenderPipeline.asset) return;
UniversalRenderPipeline.asset.supportsCameraOpaqueTexture = true;
EditorUtility.SetDirty(UniversalRenderPipeline.asset);
PipelineUtilities.IsOpaqueTextureOptionDisabledAnywhere(out var renderers);
if (renderers.Count > 0)
{
string[] rendererNames = new string[renderers.Count];
for (int i = 0; i < rendererNames.Length; i++)
{
rendererNames[i] = "• " + renderers[i].name;
}
if (EditorUtility.DisplayDialog(AssetInfo.ASSET_NAME, "The Opaque Texture option is still disabled on other pipeline assets (likely for other quality levels):\n\n" +
System.String.Join(System.Environment.NewLine, rendererNames) +
"\n\nWould you like to enable it on those as well?", "OK", "Cancel"))
{
PipelineUtilities.SetOpaqueTextureOnAllAssets(true);
}
}
#endif
}
/// <summary>
/// Configures the assigned water material to render as double-sided, which is required for underwater rendering
/// </summary>
public static void DisableCullingForMaterial(Material material)
{
if (!material) return;
material.SetInt("_Cull", (int)UnityEngine.Rendering.CullMode.Off);
EditorUtility.SetDirty(material);
}
#if !SPLINES
[MenuItem("Window/Stylized Water 3/Install Splines package", false, 3000)]
private static void InstallSplines()
{
UnityEditor.PackageManager.Client.Add($"com.unity.splines");
Debug.Log("The Splines package will be installed in a moment...");
}
#endif
}
}