user 7a5d1dbe8f Refactor: 배경 씬 로더 시스템 개선 및 폴더 구조 정리
배경 씬 로더 기능 개선:
- BackgroundSceneDatabase 에셋 추가
- 플레이 모드 언로드 시 MarkSceneDirty 오류 수정
- Directional Light 및 NiloToonOverrider 백업/복원 기능
- 빌드 세팅 자동 추가 기능

배경 폴더 구조 정리:
- [초금비]방 → [공용]방 이름 변경
- [공용]루프탑 카페 씬 구조 정리 (Day/Night 씬 통합)
- 미사용 배경 삭제: [공용]교실, [공용]농구장

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 00:00:35 +09:00

66 lines
2.1 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Day Sun High SimpleCloudLayer Equirect
m_Shader: {fileID: 103, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BackTex:
m_Texture: {fileID: 2800000, guid: 600a8637d4e6b4c458d9d2c60d9d9063, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DownTex:
m_Texture: {fileID: 2800000, guid: 8ca717f7ef6b8448d9c6724b030fa8fd, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FrontTex:
m_Texture: {fileID: 2800000, guid: 8c11df7f52ef14885898d68bd265a113, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _LeftTex:
m_Texture: {fileID: 2800000, guid: e881ead327b5246fbaa31a36fbc3930c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RightTex:
m_Texture: {fileID: 2800000, guid: d845a080d387f4fc28967d4f420a54f8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Tex:
m_Texture: {fileID: 8900000, guid: 2706423cfc93146f5bfbe7acb4b24334, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _UpTex:
m_Texture: {fileID: 2800000, guid: f784241fca9684b45bfcea84d1a0c259, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Exposure: 1
- _Rotation: 324
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
m_BuildTextureStacks: []