Streamingle_URP/Assets/External/VRM/Editor/SpringBone/VRMSpringBoneColliderGroupEditor.cs

94 lines
2.7 KiB
C#

using System.Linq;
using UniGLTF;
using UnityEditor;
using UnityEngine;
namespace VRM
{
[CustomEditor(typeof(VRMSpringBoneColliderGroup))]
public class VRMSpringBoneColliderGroupEditor : Editor
{
VRMSpringBoneColliderGroup m_target;
private void OnEnable()
{
m_target = (VRMSpringBoneColliderGroup)target;
}
private void OnSceneGUI()
{
Undo.RecordObject(m_target, "VRMSpringBoneColliderGroupEditor");
Handles.matrix = m_target.transform.localToWorldMatrix;
Gizmos.color = Color.green;
bool changed = false;
foreach (var x in m_target.Colliders)
{
var offset = Handles.PositionHandle(x.Offset, Quaternion.identity);
if (offset != x.Offset)
{
changed = true;
x.Offset = offset;
}
}
if (changed)
{
EditorUtility.SetDirty(m_target);
}
}
override public void OnInspectorGUI()
{
// show validate information
foreach (var v in m_target.Validate())
{
v.DrawGUI();
}
base.OnInspectorGUI();
}
[MenuItem("CONTEXT/VRMSpringBoneColliderGroup/X Mirror")]
private static void InvertOffsetX(MenuCommand command)
{
var target = command.context as VRMSpringBoneColliderGroup;
if (target == null) return;
Undo.RecordObject(target, "X Mirror");
foreach (var sphereCollider in target.Colliders)
{
var offset = sphereCollider.Offset;
offset.x *= -1f;
sphereCollider.Offset = offset;
}
}
[MenuItem("CONTEXT/VRMSpringBoneColliderGroup/Sort Colliders by Radius")]
private static void SortByRadius(MenuCommand command)
{
var target = command.context as VRMSpringBoneColliderGroup;
if (target == null) return;
Undo.RecordObject(target, "Sort Colliders by Radius");
target.Colliders = target.Colliders.OrderBy(x => -x.Radius).ToArray();
}
[MenuItem("CONTEXT/VRMSpringBoneColliderGroup/Sort Colliders by Offset Y")]
private static void SortByOffsetY(MenuCommand command)
{
var target = command.context as VRMSpringBoneColliderGroup;
if (target == null) return;
Undo.RecordObject(target, "Sort Colliders by Offset Y");
target.Colliders = target.Colliders.OrderBy(x => -x.Offset.y).ToArray();
}
}
}