Streamingle_URP/Assets/NiloToonURP/Runtime/Volume/NiloToonScreenSpaceOutlineControlVolume.cs

68 lines
3.9 KiB
C#

using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace NiloToon.NiloToonURP
{
[System.Serializable, VolumeComponentMenu("NiloToon/Screen Space Outline Control (NiloToon)")]
public class NiloToonScreenSpaceOutlineControlVolume : VolumeComponent, IPostProcessComponent
{
[Header("Intensity")]
public ClampedFloatParameter intensity = new ClampedFloatParameter(0, 0, 1);
[OverrideDisplayName("Intensity (Character)")]
public ClampedFloatParameter intensityForCharacter = new ClampedFloatParameter(1, 0, 1);
[OverrideDisplayName("Intensity (Environment)")]
public ClampedFloatParameter intensityForEnvironment = new ClampedFloatParameter(1, 0, 1);
[Header("Width")]
[OverrideDisplayName("Width")]
public ClampedFloatParameter widthMultiplier = new ClampedFloatParameter(1, 0, 10f);
[OverrideDisplayName("Width (Character)")]
public ClampedFloatParameter widthMultiplierForCharacter = new ClampedFloatParameter(1, 0, 10f);
[OverrideDisplayName("Width (Environment)")]
public ClampedFloatParameter widthMultiplierForEnvironment = new ClampedFloatParameter(1, 0, 10f);
[OverrideDisplayName("Width (XR)")]
public ClampedFloatParameter extraWidthMultiplierForXR = new ClampedFloatParameter(0.2f, 0, 10f);
[Header("Normal Sensitivity Offset")]
[OverrideDisplayName("Offset")]
public ClampedFloatParameter normalsSensitivityOffset = new ClampedFloatParameter(0, -10f, 10f);
[OverrideDisplayName("Offset (Character)")]
public ClampedFloatParameter normalsSensitivityOffsetForCharacter = new ClampedFloatParameter(0, -10f, 10f);
[OverrideDisplayName("Offset (Environment)")]
public ClampedFloatParameter normalsSensitivityOffsetForEnvironment = new ClampedFloatParameter(0, -10f, 10f);
[Header("Depth Sensitivity Offset")]
[OverrideDisplayName("Offset")]
public ClampedFloatParameter depthSensitivityOffset = new ClampedFloatParameter(0, -10f, 10f);
[OverrideDisplayName("Offset (Character)")]
public ClampedFloatParameter depthSensitivityOffsetForCharacter = new ClampedFloatParameter(0, -10f, 10f);
[OverrideDisplayName("Offset (Environment)")]
public ClampedFloatParameter depthSensitivityOffsetForEnvironment = new ClampedFloatParameter(0, -10f, 10f);
[Header("Depth Sensitivity Distance Fadeout Strength")]
[Tooltip("Fadeout depth sensitivity on far objects, to avoid artifact")]
[OverrideDisplayName("Strength")]
public ClampedFloatParameter depthSensitivityDistanceFadeoutStrength = new ClampedFloatParameter(1, 0, 10);
[Tooltip("Fadeout depth sensitivity on far objects (for character shader), to avoid artifact")]
[OverrideDisplayName("Strength (Character)")]
public ClampedFloatParameter depthSensitivityDistanceFadeoutStrengthForCharacter = new ClampedFloatParameter(1, 0, 10);
[Tooltip("Fadeout depth sensitivity on far objects (for environment shader), to avoid artifact")]
[OverrideDisplayName("Strength (Environment")]
public ClampedFloatParameter depthSensitivityDistanceFadeoutStrengthForEnvironment = new ClampedFloatParameter(1, 0, 10);
[Header("Outline Tint Color")]
[OverrideDisplayName("Tint Color")]
public ColorParameter outlineTintColor = new ColorParameter(Color.white, true, false, true);
[OverrideDisplayName("Tint Color (Character)")]
public ColorParameter outlineTintColorForChar = new ColorParameter(Color.white, true, false, true);
[OverrideDisplayName("Tint Color (Environment)")]
public ColorParameter outlineTintColorForEnvi = new ColorParameter(new Color(0.12f, 0.12f, 0.12f), true, false, true);
public bool IsActive() => intensity.value > 0.0f && widthMultiplier.value > 0.0f;
public bool IsTileCompatible() => false;
}
}