16 lines
813 B
HLSL

// SPDX-License-Identifier: (Not available for this version, you are only allowed to use this software if you have express permission from the copyright holder and agreed to the latest NiloToonURP EULA)
// Copyright (c) 2021 Kuroneko ShaderLab Limited
// For more information, visit -> https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
// #pragma once is a safe guard best practice in almost every .hlsl,
// doing this can make sure your .hlsl's user can include this .hlsl anywhere anytime without producing any multi include conflict
#pragma once
half3 AcesCustomTonemap(half3 input, half paramA, half paramB, half paramC, half paramD, half paramE)
{
float3 u = paramA * input + paramB;
float3 v = paramC * input + paramD;
return saturate((input * u) / (input * v + paramE));
}