Streamingle_URP/Assets/NiloToonURP/Shaders/NiloToonCharacter_HLSL/NiloToonCharacter_ExtendDefinesForExternalAsset.hlsl

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HLSL

// SPDX-License-Identifier: (Not available for this version, you are only allowed to use this software if you have express permission from the copyright holder and agreed to the latest NiloToonURP EULA)
// Copyright (c) 2021 Kuroneko ShaderLab Limited
// For more information, visit -> https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
// #pragma once is a safeguard best practice in almost every .hlsl,
// doing this can make sure your .hlsl's user can include this .hlsl anywhere anytime without producing any multi include conflict
#pragma once
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
// To NiloToonURP user:
// edit 0->1 if you need NiloToon to include target asset's support
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
#define NILOTOON_SUPPORT_VERTEXMOTION 0