151 lines
5.2 KiB
C#

using UnityEngine;
using UnityEditor;
using System.Linq;
using System;
using System.Collections.Generic;
#if UNITY_2019_1_OR_NEWER
using UnityEditor.Graphs;
#endif
namespace UniGLTF
{
public static class UniGLTFPreference
{
public const string UNIGLTF_ENABLE_ZIPARCHVIE_IMPORTER = "UNIGLTF_ENABLE_ZIPARCHVIE_IMPORTER";
static IEnumerable<string> GetReimportPaths()
{
String[] guids = AssetDatabase.FindAssets("t:GameObject", null);
foreach (var guid in guids)
{
var assetPath = AssetDatabase.GUIDToAssetPath(guid);
if (AssetImporter.GetAtPath(assetPath) is GlbScriptedImporter glb)
{
if (glb.m_reverseAxis == ScriptedImporterAxes.Default)
{
Debug.Log($"[reimport] {assetPath}");
yield return assetPath;
}
}
else if (AssetImporter.GetAtPath(assetPath) is GltfScriptedImporter gltf)
{
if (gltf.m_reverseAxis == ScriptedImporterAxes.Default)
{
Debug.Log($"[reimport] {assetPath}");
yield return assetPath;
}
}
}
}
#if UNITY_2019_1_OR_NEWER
[SettingsProvider]
static SettingsProvider CreateProjectSettingsProvider()
{
var provider = new SettingsProvider("Preferences/UniGLTF", SettingsScope.User);
provider.guiHandler = (sarchContext) => OnPreferenceGUI();
return provider;
}
#else
[PreferenceItem("UniGLTF")]
#endif
private static void OnPreferenceGUI()
{
// language
M17N.LanguageGetter.OnGuiSelectLang();
EditorGUILayout.HelpBox($"Custom editor language setting", MessageType.Info, true);
// default axis
EditorGUI.BeginChangeCheck();
var gltfIOAxis = (Axes)EditorGUILayout.EnumPopup("Default Invert axis", GltfIOAxis);
EditorGUILayout.HelpBox($"Default invert axis when glb/gltf import/export", MessageType.Info, true);
if (EditorGUI.EndChangeCheck())
{
// global setting
GltfIOAxis = gltfIOAxis;
// apply assets
foreach (var path in GetReimportPaths().ToArray())
{
AssetDatabase.ImportAsset(path, default);
}
}
// zip
UniGLTF.UniGLTFPreference.ToggleSymbol("Enable zip importer that contains gltf", UNIGLTF_ENABLE_ZIPARCHVIE_IMPORTER);
EditorGUILayout.HelpBox("This is `.zip` extension importer", MessageType.Warning);
}
const string AXIS_KEY = "UNIGLTF_IO_AXIS";
static Axes? s_axis;
public static Axes GltfIOAxis
{
set
{
EditorPrefs.SetString(AXIS_KEY, value.ToString());
s_axis = value;
}
get
{
if (!s_axis.HasValue)
{
var value = EditorPrefs.GetString(AXIS_KEY, default(Axes).ToString());
if (Enum.TryParse<Axes>(value, out Axes parsed))
{
s_axis = parsed;
}
else
{
s_axis = default(Axes);
}
}
return s_axis.Value;
}
}
public static bool HasSymbol(string symbol)
{
var target = EditorUserBuildSettings.selectedBuildTargetGroup;
var current = PlayerSettings.GetScriptingDefineSymbolsForGroup(target).Split(';');
return current.Contains(symbol);
}
public static void AddSymbol(string symbol)
{
var target = EditorUserBuildSettings.selectedBuildTargetGroup;
var current = PlayerSettings.GetScriptingDefineSymbolsForGroup(target).Split(';');
PlayerSettings.SetScriptingDefineSymbolsForGroup(target,
string.Join(";", current.Concat(new[] { symbol }))
);
}
public static void RemoveSymbol(string symbol)
{
var target = EditorUserBuildSettings.selectedBuildTargetGroup;
var current = PlayerSettings.GetScriptingDefineSymbolsForGroup(target).Split(';');
PlayerSettings.SetScriptingDefineSymbolsForGroup(target,
string.Join(";", current.Where(x => x != symbol))
);
}
public static void ToggleSymbol(string title, string symbol)
{
EditorGUI.BeginChangeCheck();
var isStop = HasSymbol(symbol);
var newValue = GUILayout.Toggle(isStop, title);
EditorGUILayout.HelpBox($"define C# symbol '{symbol}'", MessageType.Info, true);
if (EditorGUI.EndChangeCheck())
{
if (newValue)
{
AddSymbol(symbol);
}
else
{
RemoveSymbol(symbol);
}
}
}
}
}