42 lines
1.1 KiB
C#

using NUnit.Framework;
using UnityEditor;
using UnityEngine;
namespace UniGLTF
{
public class AssetTests
{
[Test]
public void TestAsset()
{
var mesh = new Mesh();
var assetPath = AssetDatabase.GenerateUniqueAssetPath("Assets/test_mesh.asset");
var loaded = default(Mesh);
try
{
Assert.IsFalse(AssetDatabase.IsMainAsset(mesh));
Assert.IsFalse(AssetDatabase.IsSubAsset(mesh));
AssetDatabase.CreateAsset(mesh, assetPath);
Assert.IsTrue(AssetDatabase.IsMainAsset(mesh));
Assert.IsFalse(AssetDatabase.IsSubAsset(mesh));
loaded = AssetDatabase.LoadAssetAtPath<Mesh>(assetPath);
Assert.AreEqual(mesh, loaded);
}
finally
{
// remove assetPath
UnityEngine.Object.DestroyImmediate(loaded, true);
var tmp = AssetDatabase.LoadAssetAtPath<Mesh>(assetPath);
Assert.Null(tmp);
}
AssetDatabase.Refresh();
}
}
}