83 lines
8.5 KiB
C#

#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Reflection;
using Object = UnityEngine.Object;
namespace lilToon
{
public partial class lilToonInspector
{
//------------------------------------------------------------------------------------------------------------------------------
// Shader variables
protected static Shader lts { get { return lilShaderManager.lts ; } set { lilShaderManager.lts = value; } }
protected static Shader ltsc { get { return lilShaderManager.ltsc ; } set { lilShaderManager.ltsc = value; } }
protected static Shader ltst { get { return lilShaderManager.ltst ; } set { lilShaderManager.ltst = value; } }
protected static Shader ltsot { get { return lilShaderManager.ltsot ; } set { lilShaderManager.ltsot = value; } }
protected static Shader ltstt { get { return lilShaderManager.ltstt ; } set { lilShaderManager.ltstt = value; } }
protected static Shader ltso { get { return lilShaderManager.ltso ; } set { lilShaderManager.ltso = value; } }
protected static Shader ltsco { get { return lilShaderManager.ltsco ; } set { lilShaderManager.ltsco = value; } }
protected static Shader ltsto { get { return lilShaderManager.ltsto ; } set { lilShaderManager.ltsto = value; } }
protected static Shader ltsoto { get { return lilShaderManager.ltsoto ; } set { lilShaderManager.ltsoto = value; } }
protected static Shader ltstto { get { return lilShaderManager.ltstto ; } set { lilShaderManager.ltstto = value; } }
protected static Shader ltsoo { get { return lilShaderManager.ltsoo ; } set { lilShaderManager.ltsoo = value; } }
protected static Shader ltscoo { get { return lilShaderManager.ltscoo ; } set { lilShaderManager.ltscoo = value; } }
protected static Shader ltstoo { get { return lilShaderManager.ltstoo ; } set { lilShaderManager.ltstoo = value; } }
protected static Shader ltstess { get { return lilShaderManager.ltstess ; } set { lilShaderManager.ltstess = value; } }
protected static Shader ltstessc { get { return lilShaderManager.ltstessc ; } set { lilShaderManager.ltstessc = value; } }
protected static Shader ltstesst { get { return lilShaderManager.ltstesst ; } set { lilShaderManager.ltstesst = value; } }
protected static Shader ltstessot { get { return lilShaderManager.ltstessot ; } set { lilShaderManager.ltstessot = value; } }
protected static Shader ltstesstt { get { return lilShaderManager.ltstesstt ; } set { lilShaderManager.ltstesstt = value; } }
protected static Shader ltstesso { get { return lilShaderManager.ltstesso ; } set { lilShaderManager.ltstesso = value; } }
protected static Shader ltstessco { get { return lilShaderManager.ltstessco ; } set { lilShaderManager.ltstessco = value; } }
protected static Shader ltstessto { get { return lilShaderManager.ltstessto ; } set { lilShaderManager.ltstessto = value; } }
protected static Shader ltstessoto { get { return lilShaderManager.ltstessoto; } set { lilShaderManager.ltstessoto = value; } }
protected static Shader ltstesstto { get { return lilShaderManager.ltstesstto; } set { lilShaderManager.ltstesstto = value; } }
protected static Shader ltsl { get { return lilShaderManager.ltsl ; } set { lilShaderManager.ltsl = value; } }
protected static Shader ltslc { get { return lilShaderManager.ltslc ; } set { lilShaderManager.ltslc = value; } }
protected static Shader ltslt { get { return lilShaderManager.ltslt ; } set { lilShaderManager.ltslt = value; } }
protected static Shader ltslot { get { return lilShaderManager.ltslot ; } set { lilShaderManager.ltslot = value; } }
protected static Shader ltsltt { get { return lilShaderManager.ltsltt ; } set { lilShaderManager.ltsltt = value; } }
protected static Shader ltslo { get { return lilShaderManager.ltslo ; } set { lilShaderManager.ltslo = value; } }
protected static Shader ltslco { get { return lilShaderManager.ltslco ; } set { lilShaderManager.ltslco = value; } }
protected static Shader ltslto { get { return lilShaderManager.ltslto ; } set { lilShaderManager.ltslto = value; } }
protected static Shader ltsloto { get { return lilShaderManager.ltsloto ; } set { lilShaderManager.ltsloto = value; } }
protected static Shader ltsltto { get { return lilShaderManager.ltsltto ; } set { lilShaderManager.ltsltto = value; } }
protected static Shader ltsref { get { return lilShaderManager.ltsref ; } set { lilShaderManager.ltsref = value; } }
protected static Shader ltsrefb { get { return lilShaderManager.ltsrefb ; } set { lilShaderManager.ltsrefb = value; } }
protected static Shader ltsfur { get { return lilShaderManager.ltsfur ; } set { lilShaderManager.ltsfur = value; } }
protected static Shader ltsfurc { get { return lilShaderManager.ltsfurc ; } set { lilShaderManager.ltsfurc = value; } }
protected static Shader ltsfurtwo { get { return lilShaderManager.ltsfurtwo ; } set { lilShaderManager.ltsfurtwo = value; } }
protected static Shader ltsfuro { get { return lilShaderManager.ltsfuro ; } set { lilShaderManager.ltsfuro = value; } }
protected static Shader ltsfuroc { get { return lilShaderManager.ltsfuroc ; } set { lilShaderManager.ltsfuroc = value; } }
protected static Shader ltsfurotwo { get { return lilShaderManager.ltsfurotwo; } set { lilShaderManager.ltsfurotwo = value; } }
protected static Shader ltsgem { get { return lilShaderManager.ltsgem ; } set { lilShaderManager.ltsgem = value; } }
protected static Shader ltsfs { get { return lilShaderManager.ltsfs ; } set { lilShaderManager.ltsfs = value; } }
protected static Shader ltsover { get { return lilShaderManager.ltsover ; } set { lilShaderManager.ltsover = value; } }
protected static Shader ltsoover { get { return lilShaderManager.ltsoover ; } set { lilShaderManager.ltsoover = value; } }
protected static Shader ltslover { get { return lilShaderManager.ltslover ; } set { lilShaderManager.ltslover = value; } }
protected static Shader ltsloover { get { return lilShaderManager.ltsloover ; } set { lilShaderManager.ltsloover = value; } }
protected static Shader ltsbaker { get { return lilShaderManager.ltsbaker ; } set { lilShaderManager.ltsbaker = value; } }
protected static Shader ltspo { get { return lilShaderManager.ltspo ; } set { lilShaderManager.ltspo = value; } }
protected static Shader ltspc { get { return lilShaderManager.ltspc ; } set { lilShaderManager.ltspc = value; } }
protected static Shader ltspt { get { return lilShaderManager.ltspt ; } set { lilShaderManager.ltspt = value; } }
protected static Shader ltsptesso { get { return lilShaderManager.ltsptesso ; } set { lilShaderManager.ltsptesso = value; } }
protected static Shader ltsptessc { get { return lilShaderManager.ltsptessc ; } set { lilShaderManager.ltsptessc = value; } }
protected static Shader ltsptesst { get { return lilShaderManager.ltsptesst ; } set { lilShaderManager.ltsptesst = value; } }
protected static Shader ltsm { get { return lilShaderManager.ltsm ; } set { lilShaderManager.ltsm = value; } }
protected static Shader ltsmo { get { return lilShaderManager.ltsmo ; } set { lilShaderManager.ltsmo = value; } }
protected static Shader ltsmref { get { return lilShaderManager.ltsmref ; } set { lilShaderManager.ltsmref = value; } }
protected static Shader ltsmfur { get { return lilShaderManager.ltsmfur ; } set { lilShaderManager.ltsmfur = value; } }
protected static Shader ltsmgem { get { return lilShaderManager.ltsmgem ; } set { lilShaderManager.ltsmgem = value; } }
protected static Shader mtoon { get { return lilShaderManager.mtoon ; } set { lilShaderManager.mtoon = value; } }
}
}
#endif