20 lines
408 B
C#

using UnityEngine;
namespace VRMShaders
{
public static class UnityObjectDestoyer
{
public static void DestroyRuntimeOrEditor(UnityEngine.Object o)
{
if (Application.isPlaying)
{
UnityEngine.Object.Destroy(o);
}
else
{
UnityEngine.Object.DestroyImmediate(o);
}
}
}
}