2025-10-21 14:18:31 +09:00

860 lines
34 KiB
C#

// Stylized Water 3 by Staggart Creations (http://staggart.xyz)
// COPYRIGHT PROTECTED UNDER THE UNITY ASSET STORE EULA (https://unity.com/legal/as-terms)
// • Copying or referencing source code for the production of new asset store, or public, content is strictly prohibited!
// • Uploading this file to a public repository will subject it to an automated DMCA takedown request.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.Rendering;
using Debug = UnityEngine.Debug;
#if URP
using UnityEngine.Rendering.Universal;
#if !UNITY_2021_2_OR_NEWER
using UniversalRendererData = UnityEngine.Rendering.Universal.ForwardRendererData;
#endif
using ScriptableRendererFeature = UnityEngine.Rendering.Universal.ScriptableRendererFeature;
#endif
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace StylizedWater3
{
//Stay awesome Unity, locking everything behind internal UI code just makes things convoluted.
public static class PipelineUtilities
{
private const string renderDataListFieldName = "m_RendererDataList";
private const string renderFeaturesListFieldName = "m_RendererFeatures";
private const string defaultRendererIndexFieldName = "m_DefaultRendererIndex";
#if URP
public static ScriptableRendererData[] GetRenderDataList(UniversalRenderPipelineAsset asset)
{
FieldInfo renderDataListField = typeof(UniversalRenderPipelineAsset).GetField(renderDataListFieldName, BindingFlags.NonPublic | BindingFlags.Instance);
if (renderDataListField != null)
{
return (ScriptableRendererData[])renderDataListField.GetValue(asset);
}
throw new Exception($"Reflection failed on field \"{renderDataListFieldName}\" from class \"UniversalRenderPipelineAsset\". URP API likely changed");
}
public static void RefreshRendererList()
{
if (UniversalRenderPipeline.asset == null)
{
Debug.LogError("No pipeline is active, do not display UI that uses this function if it isn't!");
}
ScriptableRendererData[] m_rendererDataList = GetRenderDataList(UniversalRenderPipeline.asset);
//Display names
_rendererDisplayList = new GUIContent[m_rendererDataList.Length+1];
int defaultIndex = GetDefaultRendererIndex(UniversalRenderPipeline.asset);
_rendererDisplayList[0] = new GUIContent($"Default ({(m_rendererDataList[defaultIndex].name)})");
for (int i = 1; i < _rendererDisplayList.Length; i++)
{
if (m_rendererDataList[i - 1] != null)
{
_rendererDisplayList[i] = new GUIContent($"{(i - 1).ToString()}: {(m_rendererDataList[i - 1]).name}");
}
else
{
_rendererDisplayList[i] = new GUIContent("(Missing)");
}
}
//Indices
_rendererIndexList = new int[m_rendererDataList.Length+1];
for (int i = 0; i < _rendererIndexList.Length; i++)
{
_rendererIndexList[i] = i-1;
}
}
private static GUIContent[] _rendererDisplayList;
public static GUIContent[] rendererDisplayList
{
get
{
if (_rendererDisplayList == null) RefreshRendererList();
return _rendererDisplayList;
}
}
private static int[] _rendererIndexList;
public static int[] rendererIndexList
{
get
{
if (_rendererIndexList == null) RefreshRendererList();
return _rendererIndexList;
}
}
/// <summary>
/// Given a renderer index, validates if there is actually a renderer at the index. Otherwise returns the index of the default renderer.
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
public static int ValidateRenderer(int index)
{
if (UniversalRenderPipeline.asset)
{
int defaultRendererIndex = GetDefaultRendererIndex(UniversalRenderPipeline.asset);
ScriptableRendererData[] m_rendererDataList = GetRenderDataList(UniversalRenderPipeline.asset);
//-1 is used to indicate the default renderer
if (index == -1) index = defaultRendererIndex;
//Check if any renderer exists at the current index
if (!(index < m_rendererDataList.Length && m_rendererDataList[index] != null))
{
Debug.LogWarning($"Renderer at <b>index {index.ToString()}</b> is missing, falling back to Default Renderer. <b>{m_rendererDataList[defaultRendererIndex].name}</b>", UniversalRenderPipeline.asset);
return defaultRendererIndex;
}
else
{
//Valid
return index;
}
}
else
{
Debug.LogError("No Universal Render Pipeline is currently active.");
return 0;
}
}
/// <summary>
/// Checks if a ForwardRenderer has been assigned to the pipeline asset
/// </summary>
/// <param name="renderer"></param>
public static bool IsRendererAdded(ScriptableRendererData renderer)
{
if (UniversalRenderPipeline.asset)
{
ScriptableRendererData[] m_rendererDataList = GetRenderDataList(UniversalRenderPipeline.asset);
bool isPresent = false;
for (int i = 0; i < m_rendererDataList.Length; i++)
{
if (m_rendererDataList[i] == renderer) isPresent = true;
}
return isPresent;
}
else
{
Debug.LogError("No Universal Render Pipeline is currently active.");
return false;
}
}
/// <summary>
/// Adds a ForwardRenderer to the pipeline asset in use
/// </summary>
/// <param name="renderer"></param>
private static int AddRendererToPipeline(ScriptableRendererData renderer)
{
if (renderer == null) return -1;
if (UniversalRenderPipeline.asset)
{
ScriptableRendererData[] m_rendererDataList = GetRenderDataList(UniversalRenderPipeline.asset);
List<ScriptableRendererData> rendererDataList = new List<ScriptableRendererData>();
for (int i = 0; i < m_rendererDataList.Length; i++)
{
rendererDataList.Add(m_rendererDataList[i]);
}
rendererDataList.Add(renderer);
int index = rendererDataList.Count-1;
typeof(UniversalRenderPipelineAsset).GetField(renderDataListFieldName, BindingFlags.NonPublic | BindingFlags.Instance).SetValue(UniversalRenderPipeline.asset, rendererDataList.ToArray());
#if UNITY_EDITOR
EditorUtility.SetDirty(UniversalRenderPipeline.asset);
#endif
RefreshRendererList();
return index;
}
else
{
Debug.LogError("No Universal Render Pipeline is currently active.");
}
return -1;
}
private static int GetDefaultRendererIndex(UniversalRenderPipelineAsset asset)
{
FieldInfo fieldInfo = typeof(UniversalRenderPipelineAsset).GetField(defaultRendererIndexFieldName, BindingFlags.NonPublic | BindingFlags.Instance);
if (fieldInfo == null) {throw new Exception($"Reflection failed on the field named \"{defaultRendererIndexFieldName}\". It may have changed in the current Unity version");}
return (int)fieldInfo.GetValue(asset);
}
/// <summary>
/// Gets the renderer from the current pipeline asset that's marked as default
/// </summary>
/// <returns></returns>
public static ScriptableRendererData GetDefaultRenderer(UniversalRenderPipelineAsset asset = null)
{
if (asset == null) asset = UniversalRenderPipeline.asset;
if (asset)
{
ScriptableRendererData[] rendererDataList = GetRenderDataList(asset);
int defaultRendererIndex = GetDefaultRendererIndex(asset);
return rendererDataList[defaultRendererIndex];
}
throw new Exception("No Universal Render Pipeline is currently active.");
}
/// <summary>
/// Editor only! Checks if the given render feature is missing on any renderers. Displays a pop up if that is the case, with the option to add it
/// </summary>
/// <param name="name">Descriptive name for the render feature</param>
/// <typeparam name="T">Render feature type</typeparam>
[Conditional("UNITY_EDITOR")]
public static void ValidateRenderFeatureSetup<T>(string name)
{
if (Application.isPlaying == false)
{
if (RenderFeatureMissing<T>(out ScriptableRendererData[] renderers))
{
#if UNITY_EDITOR
string[] rendererNames = new string[renderers.Length];
for (int i = 0; i < rendererNames.Length; i++)
{
rendererNames[i] = "• " + renderers[i].name;
}
if (EditorUtility.DisplayDialog($"Stylized Water 3",
$"The {name} render feature hasn't been added to the following renderers:\n\n" +
System.String.Join(System.Environment.NewLine, rendererNames) +
$"\n\nThis is required for rendering to take effect", "Setup", "Ignore"))
{
SetupRenderFeature<T>(name:$"Stylized Water 3: {name}");
}
#endif
}
}
}
/// <summary>
/// Retrieves the given render feature from the given renderer
/// </summary>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static ScriptableRendererFeature GetRenderFeature<T>(ScriptableRendererData renderer)
{
if(renderer == null) renderer = GetDefaultRenderer();
foreach (ScriptableRendererFeature feature in renderer.rendererFeatures)
{
if (feature && feature.GetType() == typeof(T)) return feature;
}
return null;
}
/// <summary>
/// Retrieves the given render feature from the first renderer that contains it
/// </summary>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static ScriptableRendererFeature GetRenderFeature<T>()
{
if (!UniversalRenderPipeline.asset) return null;
ScriptableRendererData[] rendererDataList = GetRenderDataList(UniversalRenderPipeline.asset);
for (int i = 0; i < rendererDataList.Length; i++)
{
foreach (ScriptableRendererFeature feature in rendererDataList[i].rendererFeatures)
{
if (feature && feature.GetType() == typeof(T)) return feature;
}
}
return null;
}
/// <summary>
/// Checks if a ScriptableRendererFeature is added to the default renderer
/// </summary>
/// <param name="addIfMissing"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static bool RenderFeatureAdded<T>(ScriptableRendererData renderer = null)
{
if(renderer == null) renderer = GetDefaultRenderer();
foreach (ScriptableRendererFeature feature in renderer.rendererFeatures)
{
if(feature == null) continue;
if (feature.GetType() == typeof(T))
{
return true;
}
}
return false;
}
/// <summary>
/// Checks if the given render feature is missing on any configured renderers
/// </summary>
/// <param name="renderers"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static bool RenderFeatureMissing<T>(out ScriptableRendererData[] renderers)
{
List<ScriptableRendererData> unconfigured = new List<ScriptableRendererData>();
foreach (var asset in GraphicsSettings.allConfiguredRenderPipelines)
{
ScriptableRendererData renderer = GetDefaultRenderer((UniversalRenderPipelineAsset)asset);
if(RenderFeatureAdded<T>(renderer) == false)
{
unconfigured.Add(renderer);
}
}
renderers = unconfigured.Distinct().ToArray();
return renderers.Length > 0;
}
/// <summary>
/// Adds a render feature of a given type to all default renderers
/// </summary>
/// <param name="name"></param>
/// <typeparam name="T"></typeparam>
public static List<ScriptableRendererData> SetupRenderFeature<T>(string name = "")
{
List<ScriptableRendererData> renderers = new List<ScriptableRendererData>();
foreach (var asset in GraphicsSettings.allConfiguredRenderPipelines)
{
ScriptableRendererData renderer = GetDefaultRenderer((UniversalRenderPipelineAsset)asset);
if (RenderFeatureAdded<T>(renderer) == false)
{
AddRenderFeature<T>(renderer, name);
renderers.Add(renderer);
}
}
return renderers;
}
/// <summary>
/// Adds a ScriptableRendererFeature to the renderer (default is none is supplied)
/// </summary>
/// <param name="renderer"></param>
/// <typeparam name="T"></typeparam>
public static ScriptableRendererFeature AddRenderFeature<T>(ScriptableRendererData renderer = null, string name = "")
{
if (renderer == null) renderer = GetDefaultRenderer();
ScriptableRendererFeature feature = (ScriptableRendererFeature)ScriptableRendererFeature.CreateInstance(typeof(T).ToString());
feature.name = name == string.Empty ? typeof(T).ToString() : name;
//Call the Reset method, otherwise done when added through the GUI
if (Application.isPlaying)
{
MethodInfo resetMethod = (feature.GetType()).GetMethod("Reset", BindingFlags.NonPublic | BindingFlags.Instance);
if (resetMethod != null) resetMethod.Invoke(feature, null);
}
//Add component https://github.com/Unity-Technologies/Graphics/blob/d0473769091ff202422ad13b7b764c7b6a7ef0be/com.unity.render-pipelines.universal/Editor/ScriptableRendererDataEditor.cs#L180
#if UNITY_EDITOR
AssetDatabase.AddObjectToAsset(feature, renderer);
AssetDatabase.TryGetGUIDAndLocalFileIdentifier(feature, out var guid, out long localId);
#endif
//Get feature list
FieldInfo renderFeaturesInfo = typeof(ScriptableRendererData).GetField(renderFeaturesListFieldName, BindingFlags.Instance | BindingFlags.NonPublic);
List<ScriptableRendererFeature> m_RendererFeatures = (List<ScriptableRendererFeature>)renderFeaturesInfo.GetValue(renderer);
//Modify and set list
m_RendererFeatures.Add(feature);
renderFeaturesInfo.SetValue(renderer, m_RendererFeatures);
//Onvalidate will call ValidateRendererFeatures and update m_RendererPassMap
MethodInfo validateInfo = typeof(ScriptableRendererData).GetMethod("OnValidate", BindingFlags.Instance | BindingFlags.NonPublic);
validateInfo.Invoke(renderer, null);
#if UNITY_EDITOR
EditorUtility.SetDirty(renderer);
AssetDatabase.SaveAssets();
#endif
Debug.Log("<b>" + feature.name + "</b> was added to the <i>" + renderer.name + "</i> renderer");
return feature;
}
public static bool IsRenderFeatureEnabled<T>(ScriptableRendererData forwardRenderer = null, bool autoEnable = false)
{
if (!UniversalRenderPipeline.asset) return true;
if (forwardRenderer == null) forwardRenderer = GetDefaultRenderer();
FieldInfo renderFeaturesInfo = typeof(ScriptableRendererData).GetField(renderFeaturesListFieldName, BindingFlags.Instance | BindingFlags.NonPublic);
List<ScriptableRendererFeature> m_RendererFeatures = (List<ScriptableRendererFeature>)renderFeaturesInfo.GetValue(forwardRenderer);
foreach (ScriptableRendererFeature feature in m_RendererFeatures)
{
if (feature && feature.GetType() == typeof(T))
{
if (feature.isActive == false && autoEnable)
{
feature.SetActive(true);
#if UNITY_EDITOR
UnityEditor.EditorUtility.SetDirty(forwardRenderer);
#endif
}
return feature.isActive;
}
}
//Fallback, if it is not even in the list
return true;
}
public static void ToggleRenderFeature<T>(bool state)
{
ScriptableRendererData forwardRenderer = GetDefaultRenderer();
foreach (ScriptableRendererFeature feature in forwardRenderer.rendererFeatures)
{
if (feature && feature.GetType() == typeof(T)) feature.SetActive(state);
}
#if UNITY_EDITOR
UnityEditor.EditorUtility.SetDirty(forwardRenderer);
#endif
}
public static void CreateAndAssignNewRenderer(out int index, out string path)
{
ScriptableRendererData defaultRenderer = GetDefaultRenderer();
path = string.Empty;
#if UNITY_EDITOR
//Save next to default renderer
path = AssetDatabase.GetAssetPath(defaultRenderer);
path = path.Replace(defaultRenderer.name + ".asset", string.Empty);
#endif
ScriptableRendererData r = CreateEmptyRenderer("Planar Reflections Renderer", path);
#if UNITY_EDITOR
path = AssetDatabase.GetAssetPath(r);
#endif
index = AddRendererToPipeline(r);
//Debug.Log("Created new renderer with index " + index);
}
/// <summary>
/// Create an empty renderer, without any render features, but otherwise suitable for camera rendering
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
public static UniversalRendererData CreateEmptyRenderer(string name = "", string folder = "")
{
ScriptableRendererData defaultRenderer = GetDefaultRenderer();
UniversalRendererData rendererData = ScriptableObject.CreateInstance<UniversalRendererData>();
#if UNITY_EDITOR
//Save asset to disk, and load
if (folder != string.Empty)
{
string path = $"{folder}{name}.asset";
AssetDatabase.CreateAsset(rendererData, path);
AssetDatabase.ImportAsset(path);
rendererData = AssetDatabase.LoadAssetAtPath<UniversalRendererData>(path);
}
#endif
UniversalRendererData r = (UniversalRendererData)defaultRenderer;
#if UNITY_EDITOR
//Copy all fields. This should include the shader references, and post processing + XR data. Failing to do so results in nullrefs on these resources when using the renderer.
EditorUtility.CopySerialized(r, rendererData);
#endif
//After copying, apply these unique changes
rendererData.name = name; //Name must match file name
rendererData.rendererFeatures.Clear();
/* CopySerialized function accounts for any public fields
rendererData.shaders = r.shaders;
rendererData.postProcessData = r.postProcessData;
#if UNITY_2021_2_OR_NEWER
rendererData.debugShaders = r.debugShaders;
rendererData.xrSystemData = r.xrSystemData;
#endif
*/
return rendererData;
}
public static void RemoveRendererFromPipeline(ScriptableRendererData renderer)
{
if (renderer == null) return;
if (UniversalRenderPipeline.asset)
{
BindingFlags bindings = BindingFlags.NonPublic | BindingFlags.Instance;
ScriptableRendererData[] m_rendererDataList = GetRenderDataList(UniversalRenderPipeline.asset);
List<ScriptableRendererData> rendererDataList = new List<ScriptableRendererData>(m_rendererDataList);
if (rendererDataList.Contains(renderer))
{
rendererDataList.Remove(renderer);
typeof(UniversalRenderPipelineAsset).GetField(renderDataListFieldName, bindings).SetValue(UniversalRenderPipeline.asset, rendererDataList.ToArray());
#if UNITY_EDITOR
EditorUtility.SetDirty(UniversalRenderPipeline.asset);
AssetDatabase.SaveAssets();
#endif
}
}
else
{
Debug.LogError("No Universal Render Pipeline is currently active.");
}
}
/// <summary>
/// Checks if a ForwardRenderer has been assigned to the pipeline asset, if not it is added
/// </summary>
/// <param name="pass"></param>
public static void ValidatePipelineRenderers(ScriptableRendererData pass)
{
if (pass == null)
{
Debug.LogError("Pass is null");
return;
}
BindingFlags bindings = System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance;
ScriptableRendererData[] m_rendererDataList = (ScriptableRendererData[])typeof(UniversalRenderPipelineAsset).GetField(renderDataListFieldName, bindings).GetValue(UniversalRenderPipeline.asset);
bool isPresent = false;
for (int i = 0; i < m_rendererDataList.Length; i++)
{
if (m_rendererDataList[i] == pass) isPresent = true;
}
if (!isPresent)
{
AddRendererToPipeline(pass);
}
else
{
#if SWS_DEV
Debug.Log($"The {pass.name} ScriptableRendererFeature is already assigned to the pipeline asset");
#endif
}
}
/// <summary>
/// Sets the renderer index of the related forward renderer
/// </summary>
/// <param name="camData"></param>
/// <param name="renderer"></param>
public static void AssignRendererToCamera(UniversalAdditionalCameraData camData, ScriptableRendererData renderer)
{
if (UniversalRenderPipeline.asset)
{
if (renderer)
{
ScriptableRendererData[] rendererDataList = GetRenderDataList(UniversalRenderPipeline.asset);
for (int i = 0; i < rendererDataList.Length; i++)
{
if (rendererDataList[i] == renderer) camData.SetRenderer(i);
}
}
}
else
{
Debug.LogError("No Universal Render Pipeline is currently active.");
}
}
public static bool IsDepthTextureOptionDisabledAnywhere(out List<UniversalRenderPipelineAsset> renderers)
{
bool state = false;
renderers = new List<UniversalRenderPipelineAsset>();
for (int i = 0; i < GraphicsSettings.allConfiguredRenderPipelines.Length; i++)
{
if(GraphicsSettings.allConfiguredRenderPipelines[i].GetType() != typeof(UniversalRenderPipelineAsset)) continue;
UniversalRenderPipelineAsset pipeline = (UniversalRenderPipelineAsset)GraphicsSettings.allConfiguredRenderPipelines[i];
state |= (pipeline.supportsCameraDepthTexture == false);
if (pipeline.supportsCameraDepthTexture == false)
{
renderers.Add(pipeline);
}
}
return state;
}
public static void SetDepthTextureOnAllAssets(bool state)
{
for (int i = 0; i < GraphicsSettings.allConfiguredRenderPipelines.Length; i++)
{
if(GraphicsSettings.allConfiguredRenderPipelines[i].GetType() != typeof(UniversalRenderPipelineAsset)) continue;
UniversalRenderPipelineAsset pipeline = (UniversalRenderPipelineAsset)GraphicsSettings.allConfiguredRenderPipelines[i];
#if UNITY_EDITOR
if(pipeline.supportsCameraDepthTexture != state) EditorUtility.SetDirty(pipeline);
#endif
pipeline.supportsCameraDepthTexture = state;
}
}
public static bool IsOpaqueTextureOptionDisabledAnywhere(out List<UniversalRenderPipelineAsset> renderers)
{
bool state = false;
renderers = new List<UniversalRenderPipelineAsset>();
for (int i = 0; i < GraphicsSettings.allConfiguredRenderPipelines.Length; i++)
{
if(GraphicsSettings.allConfiguredRenderPipelines[i].GetType() != typeof(UniversalRenderPipelineAsset)) continue;
UniversalRenderPipelineAsset pipeline = (UniversalRenderPipelineAsset)GraphicsSettings.allConfiguredRenderPipelines[i];
state |= (pipeline.supportsCameraOpaqueTexture == false);
if (pipeline.supportsCameraOpaqueTexture == false)
{
renderers.Add(pipeline);
}
}
return state;
}
public static bool IsOpaqueDownSampled()
{
return UniversalRenderPipeline.asset.opaqueDownsampling != Downsampling.None;
}
public static bool IsOpaqueDownSampled(out List<UniversalRenderPipelineAsset> renderers)
{
bool state = false;
renderers = new List<UniversalRenderPipelineAsset>();
for (int i = 0; i < GraphicsSettings.allConfiguredRenderPipelines.Length; i++)
{
if(GraphicsSettings.allConfiguredRenderPipelines[i].GetType() != typeof(UniversalRenderPipelineAsset)) continue;
UniversalRenderPipelineAsset pipeline = (UniversalRenderPipelineAsset)GraphicsSettings.allConfiguredRenderPipelines[i];
state |= (pipeline.opaqueDownsampling != Downsampling.None);
if (pipeline.opaqueDownsampling != Downsampling.None)
{
renderers.Add(pipeline);
}
}
return state;
}
public static void SetOpaqueTextureOnAllAssets(bool state)
{
for (int i = 0; i < GraphicsSettings.allConfiguredRenderPipelines.Length; i++)
{
if(GraphicsSettings.allConfiguredRenderPipelines[i].GetType() != typeof(UniversalRenderPipelineAsset)) continue;
UniversalRenderPipelineAsset pipeline = (UniversalRenderPipelineAsset)GraphicsSettings.allConfiguredRenderPipelines[i];
#if UNITY_EDITOR
if(pipeline.supportsCameraOpaqueTexture != state) EditorUtility.SetDirty(pipeline);
#endif
pipeline.supportsCameraOpaqueTexture = state;
}
}
public static void DisableOpaqueDownsampling(List<UniversalRenderPipelineAsset> renderers = null)
{
if (renderers == null) IsOpaqueDownSampled(out renderers);
for (int i = 0; i < renderers.Count; i++)
{
if(renderers[i].GetType() != typeof(UniversalRenderPipelineAsset)) continue;
UniversalRenderPipelineAsset pipeline = renderers[i];
#if UNITY_EDITOR
if(pipeline.opaqueDownsampling != Downsampling.None) EditorUtility.SetDirty(pipeline);
#endif
FieldInfo field = typeof(UniversalRenderPipelineAsset).GetField("m_OpaqueDownsampling", BindingFlags.NonPublic | BindingFlags.Instance);
if (field != null)
{
field.SetValue(pipeline, Downsampling.None);
}
else
{
Debug.LogWarning("Could not find field 'm_OpaqueDownsampling' via reflection.");
}
}
}
public static bool IsDecalRenderFeatureSetup()
{
ScriptableRendererData defaultRenderer = GetDefaultRenderer();
FieldInfo renderFeaturesInfo = typeof(ScriptableRendererData).GetField(renderFeaturesListFieldName, BindingFlags.Instance | BindingFlags.NonPublic);
List<ScriptableRendererFeature> m_RendererFeatures = (List<ScriptableRendererFeature>)renderFeaturesInfo.GetValue(defaultRenderer);
foreach (ScriptableRendererFeature feature in m_RendererFeatures)
{
if (feature && feature.GetType().ToString() == "UnityEngine.Rendering.Universal.DecalRendererFeature")
{
return feature.isActive;
}
}
//Fallback, if it is not even in the list
return false;
}
public static LightCookieFormat GetDefaultLightCookieFormat()
{
if (!UniversalRenderPipeline.asset) return LightCookieFormat.GrayscaleLow;
FieldInfo m_AdditionalLightsCookieFormat = typeof(UniversalRenderPipelineAsset).GetField("m_AdditionalLightsCookieFormat", BindingFlags.Instance | BindingFlags.NonPublic);
LightCookieFormat lightsCookieFormat = (LightCookieFormat)m_AdditionalLightsCookieFormat.GetValue(UniversalRenderPipeline.asset);
return lightsCookieFormat;
}
public static bool TransparentShadowsEnabled()
{
if (!UniversalRenderPipeline.asset) return false;
UniversalRendererData main = (UniversalRendererData)GetDefaultRenderer();
return main ? main.shadowTransparentReceive : false;
}
public static bool IsDepthAfterTransparents(out List<UniversalRendererData> renderers)
{
bool state = false;
renderers = new List<UniversalRendererData>();
for (int i = 0; i < GraphicsSettings.allConfiguredRenderPipelines.Length; i++)
{
if (GraphicsSettings.allConfiguredRenderPipelines[i].GetType() != typeof(UniversalRenderPipelineAsset)) continue;
UniversalRenderPipelineAsset pipeline = (UniversalRenderPipelineAsset)GraphicsSettings.allConfiguredRenderPipelines[i];
ScriptableRendererData[] rendererDataList = GetRenderDataList(pipeline);
for (int j = 0; j < rendererDataList.Length; j++)
{
UniversalRendererData renderer = (UniversalRendererData)rendererDataList[j];
//Exception, this never renders the water itself
if(renderer.name == "Planar Reflections Renderer") continue;
//Does not render transparents or no water?
if (renderer.transparentLayerMask == 0 ||
renderer.transparentLayerMask != (renderer.transparentLayerMask | (1 << 4))
)
{
Debug.Log($"Skipped {renderer.name}");
continue;
}
if (renderer.copyDepthMode == CopyDepthMode.AfterTransparents)
{
renderers.Add(renderer);
state = true;
}
}
}
//Renderers may be present of multiple pipeline assets, so remove the duplicates
renderers = renderers.Distinct().ToList();
return state;
}
public static bool IsDepthAfterTransparents()
{
bool state = false;
UniversalRendererData renderer = (UniversalRendererData)GetDefaultRenderer(UniversalRenderPipeline.asset);
if (renderer.copyDepthMode == CopyDepthMode.AfterTransparents)
{
state = true;
}
return state;
}
public static bool VREnabled()
{
return XRSRPSettings.enabled;
}
public static bool RenderGraphEnabled()
{
RenderGraphSettings settings = UnityEngine.Rendering.GraphicsSettings.GetRenderPipelineSettings<RenderGraphSettings>();
return settings != null ? settings.enableRenderCompatibilityMode == false : false;
}
#endif
}
}