87 lines
3.0 KiB
C#
87 lines
3.0 KiB
C#
/*
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* ExternalReceiver
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* https://sabowl.sakura.ne.jp/gpsnmeajp/
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*
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* MIT License
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*
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* Copyright (c) 2019 gpsnmeajp
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HiResolutionPhotoCamera : MonoBehaviour {
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//撮影したい解像度
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public int width = 4096;
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public int height = 2160;
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//撮影したいカメラ
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public Camera cam;
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//撮影ボタン
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public bool shot = false;
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void Update () {
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//撮影ボタンが押されたら撮影する
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if (shot) {
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shot = false;
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TakePhoto();
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}
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}
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void TakePhoto() {
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width = 8192;
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height = (int)((float)8192 * (float)Screen.height/ (float)Screen.width);
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//撮影したい解像度のRenderテクスチャを作成
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var renderTexture = new RenderTexture(width, height, 24);
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//アクティブなレンダーテクスチャを保存
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var save = RenderTexture.active;
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//カメラに描画対象を設定
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cam.targetTexture = renderTexture;
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//ReadPixelsの取得元(アクティブなレンダーテクスチャ)を設定
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RenderTexture.active = renderTexture;
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//即座にレンダリングする
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cam.Render();
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//テクスチャを生成して読み取り
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Texture2D texture = new Texture2D(renderTexture.width, renderTexture.height, TextureFormat.ARGB32, false);
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texture.ReadPixels(new Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0);
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texture.Apply();
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//テクスチャをpngファイルに保存
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byte[] data = texture.EncodeToPNG();
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File.WriteAllBytes("output" + DateTime.Now.ToString("yyyy-MM-dd_hh-mm-ss-ff")+ ".png", data);
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//破棄
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DestroyImmediate(texture);
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//カメラの描画対象を元に戻す
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cam.targetTexture = null;
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//アクティブなレンダーテクスチャを復元
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RenderTexture.active = save;
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}
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}
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