124 lines
4.1 KiB
C#
124 lines
4.1 KiB
C#
/*
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* ExternalReceiver
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* https://sabowl.sakura.ne.jp/gpsnmeajp/
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*
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* MIT License
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*
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* Copyright (c) 2020 gpsnmeajp
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using EVMC4U;
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public class CalibrationByController : MonoBehaviour
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{
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public InputReceiver inputReceiver;
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public CommunicationValidator communicationValidator;
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public ExternalController externalController;
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[Header("Button Configuration")]
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public string Key = "ScrollLock";
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public string Button = "ClickAbutton";
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[Header("Time Configuration")]
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public float Time = 3f;
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[Header("Button Monitor")]
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public bool LeftButton = false;
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public bool RightButton = false;
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readonly Rect rect1 = new Rect(0, 0, 300, 40);
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void Start()
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{
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inputReceiver.KeyInputAction.AddListener(OnKey);
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inputReceiver.ControllerInputAction.AddListener(OnCon);
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}
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void OnGUI()
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{
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if (communicationValidator.calibrationState == CalibrationState.Uncalibrated)
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{
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GUI.TextField(rect1, "★キャリブレーションを待っています\n準備ができたらボタンを押してください");
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}
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if (communicationValidator.calibrationState == CalibrationState.WaitingForCalibrating)
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{
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GUI.TextField(rect1, "★姿勢を整えてください");
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}
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if (communicationValidator.calibrationState == CalibrationState.Calibrating)
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{
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GUI.TextField(rect1, "!動かないでください!");
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}
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}
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void OnKey(KeyInput key)
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{
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if (key.name == Key && key.active == 1)
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{
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CalibrationReady();
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}
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}
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void OnCon(ControllerInput con)
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{
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if (con.name == Button)
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{
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if (con.IsLeft == 1)
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{
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LeftButton = (con.active == 1);
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}
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else {
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RightButton = (con.active == 1);
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}
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if (LeftButton && RightButton) {
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//キャリブレーションできていないときのみ実行
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if (communicationValidator.calibrationState == CalibrationState.Uncalibrated)
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{
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CalibrationReady();
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}
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LeftButton = false;
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RightButton = false;
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}
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}
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}
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void CalibrationReady()
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{
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Debug.Log("[CalibrationByController] CalibrationReady");
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//多重キャリブレーション時の不良動作対処に、2回キャリブレーション要求する
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externalController.CalibrationReady = true;
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Invoke("CalibrationReady2", 0.5f);
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}
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void CalibrationReady2() {
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Debug.Log("[CalibrationByController] CalibrationReady");
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externalController.CalibrationReady = true;
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Invoke("CalibrationExecute", Time);
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}
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void CalibrationExecute() {
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Debug.Log("[CalibrationByController] CalibrationExecute");
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//キャリブレーション実施
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externalController.CalibrationExecute = true;
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}
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}
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