114 lines
3.9 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UniGLTF.M17N;
using UnityEditor;
using UnityEngine;
namespace UniGLTF.MeshUtility
{
public static class TabBoneMeshRemover
{
const string BONE_MESH_ERASER_NAME = "BoneMeshEraser";
const string ASSET_SUFFIX = ".mesh.asset";
public static bool TryExecutable(GameObject root, SkinnedMeshRenderer smr, out string msg)
{
if (root == null)
{
msg = MeshProcessingMessages.NO_GAMEOBJECT_SELECTED.Msg();
return false;
}
if (smr == null)
{
msg = MeshProcessingMessages.SELECT_SKINNED_MESH.Msg();
return false;
}
msg = "";
return true;
}
public static bool OnGUI(GameObject root, SkinnedMeshRenderer smr, List<BoneMeshEraser.EraseBone> eraseBones)
{
var _isInvokeSuccess = false;
GUILayout.BeginVertical();
{
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Process", GUILayout.MinWidth(100)))
{
_isInvokeSuccess = TabBoneMeshRemover.Execute(root, smr, eraseBones);
}
GUILayout.EndHorizontal();
}
GUILayout.EndVertical();
return _isInvokeSuccess;
}
private static bool Execute(GameObject root, SkinnedMeshRenderer smr, List<BoneMeshEraser.EraseBone> eraseBones)
{
var bones = smr.bones;
var meshNode = new GameObject(BONE_MESH_ERASER_NAME);
meshNode.transform.SetParent(root.transform, false);
var erased = meshNode.AddComponent<SkinnedMeshRenderer>();
erased.sharedMesh = BoneMeshEraser.CreateErasedMesh(smr.sharedMesh, eraseBones
.Where(x => x.Erase)
.Select(x => Array.IndexOf(bones, x.Bone))
.ToArray());
erased.sharedMaterials = smr.sharedMaterials;
erased.bones = smr.bones;
// save mesh to Assets
var assetPath = string.Format("{0}{1}", root.name, ASSET_SUFFIX);
var prefab = GetPrefab(root);
if (prefab != null)
{
var prefabPath = AssetDatabase.GetAssetPath(prefab);
assetPath = string.Format("{0}/{1}{2}",
Path.GetDirectoryName(prefabPath),
Path.GetFileNameWithoutExtension(prefabPath),
ASSET_SUFFIX
);
}
Debug.LogFormat("CreateAsset: {0}", assetPath);
AssetDatabase.CreateAsset(erased.sharedMesh, assetPath);
// destroy BoneMeshEraser in the source
foreach (var skinnedMesh in root.GetComponentsInChildren<SkinnedMeshRenderer>())
{
if (skinnedMesh.gameObject.name == BONE_MESH_ERASER_NAME)
{
GameObject.DestroyImmediate(skinnedMesh.gameObject);
}
}
// destroy the original mesh in the copied GameObject
var outputObject = GameObject.Instantiate(root);
outputObject.name = outputObject.name + "_bone_mesh_erase";
foreach (var skinnedMesh in outputObject.GetComponentsInChildren<SkinnedMeshRenderer>())
{
if (skinnedMesh.sharedMesh == smr.sharedMesh)
{
GameObject.DestroyImmediate(skinnedMesh);
}
}
return true;
}
public static UnityEngine.Object GetPrefab(GameObject instance)
{
#if UNITY_2018_2_OR_NEWER
return PrefabUtility.GetCorrespondingObjectFromSource(instance);
#else
return PrefabUtility.GetPrefabParent(go);
#endif
}
}
}