39 lines
1.0 KiB
C#
39 lines
1.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace EasyMotionRecorder
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{
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[Serializable]
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public class CharacterFacialData : ScriptableObject
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{
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[SerializeField]
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public string SessionID = "";
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[SerializeField]
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public string InstanceID = "";
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[SerializeField]
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public List<SerializeHumanoidFace> Faces = new List<SerializeHumanoidFace>();
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[Serializable]
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public class SerializeHumanoidFace
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{
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[SerializeField]
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public List<string> BlendShapeNames = new List<string>();
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[SerializeField]
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public List<float> BlendShapeValues = new List<float>();
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[SerializeField]
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public List<string> SkinnedMeshRendererNames = new List<string>();
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[SerializeField]
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public int FrameCount;
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[SerializeField]
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public float Time;
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}
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}
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} |