56 lines
1.7 KiB
C#
56 lines
1.7 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UniGLTF.M17N;
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using UnityEditor;
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using UnityEngine;
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namespace UniGLTF
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{
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public static class AnimationValidator
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{
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private enum ExporterValidatorMessages
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{
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[LangMsg(Languages.ja, "ExportRootをanimateすることはできません")]
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[LangMsg(Languages.en, "ExportRoot cannot be animated")]
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ROOT_ANIMATED,
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}
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public static IEnumerable<Validation> Validate(GameObject root)
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{
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if (root == null)
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{
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yield break;
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}
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var animationClips = new List<AnimationClip>();
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var animator = root.GetComponent<Animator>();
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var animation = root.GetComponent<UnityEngine.Animation>();
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if (animator != null)
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{
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animationClips = AnimationExporter.GetAnimationClips(animator);
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}
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else if (animation != null)
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{
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animationClips = AnimationExporter.GetAnimationClips(animation);
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}
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if (!animationClips.Any())
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{
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yield break;
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}
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foreach (var animationClip in animationClips)
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{
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foreach (var editorCurveBinding in AnimationUtility.GetCurveBindings(animationClip))
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{
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// is root included in animation?
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if (string.IsNullOrEmpty(editorCurveBinding.path))
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{
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yield return Validation.Error(ExporterValidatorMessages.ROOT_ANIMATED.Msg());
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yield break;
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}
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}
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}
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}
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}
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} |