34 lines
949 B
C#

using UnityEngine;
namespace VRM.FastSpringBones.Blittables
{
/// <summary>
/// BlittableColliderGroupのポインタの配列
/// </summary>
public readonly unsafe struct BlittableColliderGroups
{
private readonly BlittableColliderGroup* _data;
public int Length { get; }
public BlittableColliderGroup this[int i] => _data[i];
public void DrawGizmos()
{
for (var i = 0; i < Length; i++)
{
var group = this[i];
var colliders = group.Colliders;
for (var j = 0; j < colliders.Count; ++j)
{
Gizmos.DrawWireSphere(group.Transform->WorldPosition, colliders[j].Radius);
}
}
}
public BlittableColliderGroups(BlittableColliderGroup* data, int length)
{
_data = data;
Length = length;
}
}
}