63 lines
3.0 KiB
C#
63 lines
3.0 KiB
C#
using UniGLTF;
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using UnityEditor;
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using VRM.DevOnly.PackageExporter;
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namespace VRM
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{
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public static class VrmTopMenu
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{
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private const string UserMenuPrefix = VRMVersion.MENU;
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private const string DevelopmentMenuPrefix = VRMVersion.MENU + "/Development";
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[MenuItem(UserMenuPrefix + "/Version: " + VRMVersion.VRM_VERSION, validate = true)]
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private static bool ShowVersionValidation() => false;
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[MenuItem(UserMenuPrefix + "/Version: " + VRMVersion.VRM_VERSION, priority = 0)]
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private static void ShowVersion() { }
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[MenuItem(UserMenuPrefix + "/Export to VRM 0.x", priority = 1)]
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private static void ExportToVrmFile() => VRMExporterWizard.OpenExportMenu();
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[MenuItem(UserMenuPrefix + "/Import from VRM 0.x", priority = 2)]
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private static void ImportFromVrmFile() => VRMImporterMenu.OpenImportMenu();
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[MenuItem(UserMenuPrefix + "/Freeze T-Pose", validate = true)]
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private static bool FreezeTPoseValidation() => VRMHumanoidNormalizerMenu.NormalizeValidation();
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[MenuItem(UserMenuPrefix + "/Freeze T-Pose", priority = 20)]
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private static void FreezeTPose() => VRMHumanoidNormalizerMenu.Normalize();
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[MenuItem(UserMenuPrefix + "/MeshIntegratorWizard", priority = 21)]
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private static void OpenMeshIntegratorWizard() => VrmMeshIntegratorWizard.CreateWizard();
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[MenuItem(UserMenuPrefix + "/Save SpringBone to JSON", validate = true)]
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private static bool SaveSpringBoneToJsonValidation() => VRMSpringBoneUtilityEditor.SaveSpringBoneToJsonValidation();
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[MenuItem(UserMenuPrefix + "/Save SpringBone to JSON", priority = 22)]
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private static void SaveSpringBoneToJson() => VRMSpringBoneUtilityEditor.SaveSpringBoneToJson();
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[MenuItem(UserMenuPrefix + "/Load SpringBone from JSON", validate = true)]
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private static bool LoadSpringBoneFromJsonValidation() => VRMSpringBoneUtilityEditor.LoadSpringBoneFromJsonValidation();
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[MenuItem(UserMenuPrefix + "/Load SpringBone from JSON", priority = 23)]
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private static void LoadSpringBoneFromJson() => VRMSpringBoneUtilityEditor.LoadSpringBoneFromJson();
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#if VRM_DEVELOP
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[MenuItem(DevelopmentMenuPrefix + "/Generate Serialization Code", priority = 30)]
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private static void GenerateSerializer() => VRMAOTCodeGenerator.GenerateCode();
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[MenuItem(DevelopmentMenuPrefix + "/Version Dialog", priority = 32)]
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private static void ShowVersionDialog() => VRMVersionMenu.ShowVersionDialog();
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[MenuItem(DevelopmentMenuPrefix + "/Build dummy for CI", priority = 33)]
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private static void BuildDummyForCi() => BuildClass.Build();
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[MenuItem(DevelopmentMenuPrefix + "/Create UnityPackage", priority = 34)]
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private static void CreateUnityPackage() => VRMExportUnityPackage.CreateUnityPackageWithoutBuild();
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[MenuItem(DevelopmentMenuPrefix + "/Export ShaderProps Code", priority = 35)]
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private static void ExportShaderPropertyCode() => ShaderPropMenu.PreExport();
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#endif
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}
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} |