14 lines
248 B
C#
14 lines
248 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Rotate : MonoBehaviour {
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public float Speed = 100f;
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void Update () {
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transform.rotation *= Quaternion.Euler(0f, -Speed*Time.deltaTime, 0f);
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}
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}
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