25 lines
537 B
C#

using UnityEngine;
public class YBillboard : MonoBehaviour
{
private Camera _mainCamera;
void Start()
{
_mainCamera = Camera.main;
}
void LateUpdate()
{
if (!_mainCamera)
return;
Vector3 directionToCamera = _mainCamera.transform.position - transform.position;
directionToCamera.y = 0;
if (directionToCamera != Vector3.zero)
{
transform.rotation = Quaternion.LookRotation(directionToCamera);
}
}
}