2025-10-21 14:18:31 +09:00

22 lines
594 B
C#

using System;
using UnityEngine;
namespace StylizedWater3
{
[ExecuteAlways]
[AddComponentMenu("Stylized Water 3/Global Wave Origin Offset")]
public class SetGlobalWaveOriginOffset : MonoBehaviour
{
private readonly int _GlobalWaveOriginOffset = Shader.PropertyToID("_GlobalWaveOriginOffset");
private void Update()
{
Shader.SetGlobalVector(_GlobalWaveOriginOffset, this.transform.position);
}
private void OnDisable()
{
Shader.SetGlobalVector(_GlobalWaveOriginOffset, Vector3.zero);
}
}
}