73 lines
2.6 KiB
C#
73 lines
2.6 KiB
C#
/*
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* ExternalReceiver
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* https://sabowl.sakura.ne.jp/gpsnmeajp/
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*
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* MIT License
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*
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* Copyright (c) 2019 gpsnmeajp
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace EVMC4U
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{
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public class TeleportManager : MonoBehaviour
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{
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public InputReceiver inputReceiver;
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public GameObject ParentObject;
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public Animator model;
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public string[] TriggerKey = new string[5];
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public Transform[] TeleportTarget = new Transform[5];
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private Transform footpos;
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void Start()
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{
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inputReceiver.KeyInputAction.AddListener(OnKey);
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footpos = model.GetBoneTransform(HumanBodyBones.LeftFoot);
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}
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void OnKey(KeyInput key)
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{
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//押されたときのみ
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if (key.active != 1) {
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return;
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}
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//該当するキーを探す
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for (int i = 0; i < TriggerKey.Length; i++) {
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if (TriggerKey[i] == key.name) {
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Debug.Log("Key:" + key.name);
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//発見したらターゲット有効性をチェックする
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if (TeleportTarget.Length > i) {
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if (TeleportTarget[i] != null) {
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//モデルに反映
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ParentObject.transform.position -= (footpos.position - TeleportTarget[i].position);
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ParentObject.transform.rotation = TeleportTarget[i].rotation;
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}
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}
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}
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}
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}
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}
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} |