117 lines
3.9 KiB
C#

/*
* ExternalReceiver
* https://sabowl.sakura.ne.jp/gpsnmeajp/
*
* MIT License
*
* Copyright (c) 2019 gpsnmeajp
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace EVMC4U
{
public class CapsuleRigidbodyMover : MonoBehaviour
{
public Transform MovePos;
public Transform MoveRot;
public Transform chest;
EDirection direction = EDirection.STOP;
bool click = false;
enum EDirection {
STOP,
FORWARD,
BACK,
LEFT,
RIGHT
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
switch (direction) {
case EDirection.FORWARD: MovePos.position += chest.forward * 10f * Time.deltaTime; break;
case EDirection.BACK: MovePos.position += chest.forward * -10f * Time.deltaTime; break;
case EDirection.LEFT: MoveRot.Rotate(new Vector3(0, -100f * Time.deltaTime, 0)); break;
case EDirection.RIGHT: MoveRot.Rotate(new Vector3(0, 100f * Time.deltaTime, 0)); break;
default: break;
}
}
public void KeyInputEvent(EVMC4U.KeyInput key)
{
if (key.active == 1)
{
switch (key.name) {
case "W": direction = EDirection.FORWARD; break;
case "S": direction = EDirection.BACK; break;
case "A": direction = EDirection.LEFT; break;
case "D": direction = EDirection.RIGHT; break;
}
}else{
direction = 0;
}
}
public void ControllerInputEvent(EVMC4U.ControllerInput con)
{
if (con.name == "PositionTrackpad")
{
if (con.IsAxis == 1)
{
var rot = Mathf.Atan2(con.Axis.x, con.Axis.y) * Mathf.Rad2Deg;
if (-45 <= rot && rot < 45)
{
direction = EDirection.FORWARD;
}
else if (45 <= rot && rot < 135)
{
direction = EDirection.RIGHT;
}
else if (-135 <= rot && rot < -45)
{
direction = EDirection.LEFT;
}
else
{
direction = EDirection.BACK;
}
}
}
if(con.name == "ClickTrackpad")
{
click = con.active == 1;
}
if (!click)
{
direction = EDirection.STOP;
}
}
}
}