196 lines
6.3 KiB
C#
196 lines
6.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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using VRMShaders;
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namespace UniGLTF.MeshUtility
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{
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public static class BoneMeshEraser
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{
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private struct ExcludeBoneIndex
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{
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public readonly bool Bone0;
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public readonly bool Bone1;
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public readonly bool Bone2;
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public readonly bool Bone3;
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public ExcludeBoneIndex(bool bone0, bool bone1, bool bone2, bool bone3)
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{
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Bone0 = bone0;
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Bone1 = bone1;
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Bone2 = bone2;
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Bone3 = bone3;
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}
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}
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[Serializable]
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public struct EraseBone
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{
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public Transform Bone;
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public bool Erase;
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public override string ToString()
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{
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return Bone.name + ":" + Erase;
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}
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}
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/// <summary>
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/// skip triangles that has weight for exclude, return valid triangle count
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/// </summary>
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/// <param name="triangles"></param>
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/// <param name="bws"></param>
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/// <param name="exclude"></param>
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/// <returns></returns>
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static int ExcludeTriangles(int[] triangles, BoneWeight[] bws, int[] exclude)
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{
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int count = 0;
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if (bws != null && bws.Length > 0)
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{
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for (int i = 0; i < triangles.Length; i += 3)
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{
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var a = triangles[i];
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var b = triangles[i + 1];
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var c = triangles[i + 2];
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{
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var bw = bws[a];
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var eb = AreBoneContains(exclude, bw.boneIndex0, bw.boneIndex1, bw.boneIndex2, bw.boneIndex3);
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if (bw.weight0 > 0 && eb.Bone0) continue;
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if (bw.weight1 > 0 && eb.Bone1) continue;
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if (bw.weight2 > 0 && eb.Bone2) continue;
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if (bw.weight3 > 0 && eb.Bone3) continue;
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}
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{
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var bw = bws[b];
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var eb = AreBoneContains(exclude, bw.boneIndex0, bw.boneIndex1, bw.boneIndex2, bw.boneIndex3);
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if (bw.weight0 > 0 && eb.Bone0) continue;
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if (bw.weight1 > 0 && eb.Bone1) continue;
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if (bw.weight2 > 0 && eb.Bone2) continue;
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if (bw.weight3 > 0 && eb.Bone3) continue;
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}
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{
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var bw = bws[c];
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var eb = AreBoneContains(exclude, bw.boneIndex0, bw.boneIndex1, bw.boneIndex2, bw.boneIndex3);
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if (bw.weight0 > 0 && eb.Bone0) continue;
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if (bw.weight1 > 0 && eb.Bone1) continue;
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if (bw.weight2 > 0 && eb.Bone2) continue;
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if (bw.weight3 > 0 && eb.Bone3) continue;
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}
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triangles[count++] = a;
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triangles[count++] = b;
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triangles[count++] = c;
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}
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}
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return count;
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}
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private static ExcludeBoneIndex AreBoneContains(in int[] exclude, int boneIndex0, int boneIndex1,
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int boneIndex2, int boneIndex3)
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{
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var b0 = false;
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var b1 = false;
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var b2 = false;
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var b3 = false;
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for (int i = 0; i < exclude.Length; i++)
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{
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if (exclude[i] == boneIndex0)
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{
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b0 = true;
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continue;
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}
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if (exclude[i] == boneIndex1)
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{
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b1 = true;
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continue;
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}
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if (exclude[i] == boneIndex2)
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{
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b2 = true;
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continue;
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}
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if (exclude[i] == boneIndex3)
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{
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b3 = true;
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}
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}
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return new ExcludeBoneIndex(b0, b1, b2, b3);
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}
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/// <summary>
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/// Erase triangles that has boneWeight for eraseBone
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/// </summary>
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/// <param name="indices"></param>
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/// <param name="boneWeights"></param>
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/// <param name="eraseBoneIndices"></param>
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/// <returns></returns>
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static int[] GetExcludedIndices(int[] indices, BoneWeight[] boneWeights, int[] eraseBoneIndices)
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{
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var count = ExcludeTriangles(indices, boneWeights, eraseBoneIndices);
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var dst = new int[count];
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Array.Copy(indices, 0, dst, 0, count);
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return dst;
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}
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public static async Task<Mesh> CreateErasedMeshAsync(Mesh src, int[] eraseBoneIndices, IAwaitCaller awaitCaller)
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{
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if (awaitCaller == null)
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{
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throw new ArgumentNullException();
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}
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var mesh = new Mesh();
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mesh.name = src.name + "(erased)";
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#if UNITY_2017_3_OR_NEWER
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mesh.indexFormat = src.indexFormat;
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#endif
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mesh.vertices = src.vertices;
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mesh.normals = src.normals;
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mesh.uv = src.uv;
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mesh.tangents = src.tangents;
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mesh.boneWeights = src.boneWeights;
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mesh.bindposes = src.bindposes;
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mesh.subMeshCount = src.subMeshCount;
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var boneWeights = mesh.boneWeights;
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for (int i = 0; i < src.subMeshCount; ++i)
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{
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var srcIndices = src.GetIndices(i);
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var dst = await awaitCaller.Run(() => GetExcludedIndices(srcIndices, boneWeights, eraseBoneIndices));
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mesh.SetIndices(dst, MeshTopology.Triangles, i);
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}
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return mesh;
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}
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public static Mesh CreateErasedMesh(Mesh src, int[] eraseBoneIndices)
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{
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var task = CreateErasedMeshAsync(src, eraseBoneIndices, new ImmediateCaller());
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task.Wait();
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return task.Result;
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}
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public static IEnumerable<Transform> Ancestor(this Transform t)
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{
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yield return t;
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if (t.parent != null)
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{
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foreach (var x in Ancestor(t.parent))
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{
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yield return x;
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}
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}
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}
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}
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}
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