18 lines
631 B
C#
18 lines
631 B
C#
using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace NiloToon.NiloToonURP
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{
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[System.Serializable, VolumeComponentMenu("NiloToon/Rendering Performance Control (NiloToon)")]
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public class NiloToonRenderingPerformanceControlVolume : VolumeComponent, IPostProcessComponent
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{
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[Tooltip("Turn Off will improve rendering performance, but rim light result will be different")]
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public BoolParameter overrideEnableDepthTextureRimLigthAndShadow = new BoolParameter(true);
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public bool IsActive() => true;
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public bool IsTileCompatible() => false;
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}
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}
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