32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using System.Collections.Generic;
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using NiloToon.NiloToonURP;
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using UnityEditor;
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using UnityEditor.Rendering;
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namespace NiloToon.NiloToonURP
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{
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[CanEditMultipleObjects]
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#if UNITY_2022_2_OR_NEWER
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[CustomEditor(typeof(NiloToonBloomVolume))]
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#else
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[VolumeComponentEditor(typeof(NiloToonBloomVolume))]
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#endif
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public class NiloToonBloomVolumeEditor : NiloToonVolumeComponentEditor<NiloToonBloomVolume>
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{
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// Override GetHelpBoxContent to provide specific help box content
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protected override List<string> GetHelpBoxContent()
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{
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List<string> messages = new List<string>();
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messages.Add("- Similar to URP's Bloom but with more controls\n" +
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"- Great for preventing character become over bloom\n" +
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"- Allows different setting for Character & non-Character pixels\n" +
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"- Can supplement or replace URP's Bloom\n" +
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"* This Bloom is slower than URP's Bloom (GPU), only recommended for PC/Console");
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messages.Add(IsPostProcessMessage);
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return messages;
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}
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}
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} |