198 lines
5.5 KiB
C#
198 lines
5.5 KiB
C#
using System.IO;
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using UnityEngine;
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public class FlyCamera : MonoBehaviour
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{
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[Header("Movement Settings")]
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public float moveSpeed = 10f;
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public float fastMoveSpeed = 50f;
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public float mouseSensitivity = 2f;
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[Header("FOV Settings")]
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public float minFOV = 10f;
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public float maxFOV = 120f;
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public float fovScrollSpeed = 10f;
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[Header("Screenshot Settings")]
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public KeyCode screenshotKey = KeyCode.F2;
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private Camera cam;
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private float rotationX = 0f;
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private bool isFlyCamEnabled = true;
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private float screenshotFlashTime = 0f;
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private bool showScreenshotFlash = false;
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private void Start()
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{
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cam = GetComponent<Camera>();
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if (cam == null)
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{
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cam = Camera.main;
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}
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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CreateScreenshotDirectory();
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}
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private void Update()
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{
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if (!isFlyCamEnabled) return;
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HandleMouseLook();
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HandleMovement();
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HandleFOVControl();
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HandleScreenshot();
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HandleScreenshotFlash();
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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ToggleCursor();
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}
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if (Cursor.lockState != CursorLockMode.Locked && Input.GetMouseButtonDown(0))
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{
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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}
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}
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private void HandleMouseLook()
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{
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if (Cursor.lockState != CursorLockMode.Locked) return;
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float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity;
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float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity;
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rotationX -= mouseY;
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rotationX = Mathf.Clamp(rotationX, -90f, 90f);
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transform.rotation = Quaternion.Euler(rotationX, transform.eulerAngles.y + mouseX, 0f);
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}
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private void HandleMovement()
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{
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Vector3 movement = Vector3.zero;
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float currentSpeed = Input.GetKey(KeyCode.LeftShift) ? fastMoveSpeed : moveSpeed;
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if (Input.GetKey(KeyCode.W))
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movement += transform.forward;
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if (Input.GetKey(KeyCode.S))
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movement -= transform.forward;
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if (Input.GetKey(KeyCode.A))
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movement -= transform.right;
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if (Input.GetKey(KeyCode.D))
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movement += transform.right;
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if (Input.GetKey(KeyCode.Q))
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movement -= transform.up;
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if (Input.GetKey(KeyCode.E))
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movement += transform.up;
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transform.position += movement * currentSpeed * Time.deltaTime;
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}
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private void HandleFOVControl()
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{
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float scroll = Input.GetAxis("Mouse ScrollWheel");
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if (scroll != 0f)
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{
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cam.fieldOfView = Mathf.Clamp(cam.fieldOfView - scroll * fovScrollSpeed, minFOV, maxFOV);
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}
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}
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private void HandleScreenshot()
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{
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if (Input.GetKeyDown(screenshotKey))
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{
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TakeScreenshot();
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}
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}
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private void CreateScreenshotDirectory()
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{
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string screenshotDir = Path.Combine(Application.dataPath, "..", "Screenshots");
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if (!Directory.Exists(screenshotDir))
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{
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Directory.CreateDirectory(screenshotDir);
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}
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}
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private void TakeScreenshot()
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{
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StartCoroutine(CaptureScreenshotDelayed());
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}
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private System.Collections.IEnumerator CaptureScreenshotDelayed()
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{
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yield return new WaitForEndOfFrame();
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string timestamp = System.DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss");
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string filename = $"Screenshot_{timestamp}.png";
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string screenshotDir = Path.Combine(Application.dataPath, "..", "Screenshots");
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string fullPath = Path.Combine(screenshotDir, filename);
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ScreenCapture.CaptureScreenshot(fullPath);
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Debug.Log($"Screenshot saved: {fullPath}");
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showScreenshotFlash = true;
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screenshotFlashTime = 0.2f;
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}
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private void HandleScreenshotFlash()
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{
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if (showScreenshotFlash)
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{
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screenshotFlashTime -= Time.deltaTime;
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if (screenshotFlashTime <= 0f)
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{
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showScreenshotFlash = false;
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}
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}
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}
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private void OnGUI()
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{
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if (showScreenshotFlash)
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{
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GUI.color = new Color(1f, 1f, 1f, 0.8f);
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GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), Texture2D.whiteTexture);
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GUIStyle style = new GUIStyle();
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style.fontSize = 36;
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style.normal.textColor = Color.black;
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style.alignment = TextAnchor.MiddleCenter;
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GUI.Label(new Rect(0, Screen.height / 2 - 50, Screen.width, 100), "Screenshot Captured!", style);
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}
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}
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private void ToggleCursor()
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{
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if (Cursor.lockState == CursorLockMode.Locked)
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{
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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}
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else
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{
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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}
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}
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public void EnableFlyCamera(bool enable)
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{
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isFlyCamEnabled = enable;
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if (enable)
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{
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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}
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else
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{
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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}
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}
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} |