34 lines
949 B
C#
34 lines
949 B
C#
using UnityEngine;
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namespace VRM.FastSpringBones.Blittables
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{
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/// <summary>
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/// BlittableColliderGroupのポインタの配列
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/// </summary>
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public readonly unsafe struct BlittableColliderGroups
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{
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private readonly BlittableColliderGroup* _data;
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public int Length { get; }
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public BlittableColliderGroup this[int i] => _data[i];
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public void DrawGizmos()
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{
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for (var i = 0; i < Length; i++)
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{
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var group = this[i];
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var colliders = group.Colliders;
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for (var j = 0; j < colliders.Count; ++j)
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{
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Gizmos.DrawWireSphere(group.Transform->WorldPosition, colliders[j].Radius);
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}
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}
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}
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public BlittableColliderGroups(BlittableColliderGroup* data, int length)
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{
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_data = data;
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Length = length;
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}
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}
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} |