237 lines
7.4 KiB
C#

using System.Linq;
using UnityEngine;
using UniGLTF;
using System;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace VRM
{
#if UNITY_EDITOR
[Serializable]
public struct PropItem
{
public ShaderUtil.ShaderPropertyType PropertyType;
public Vector4 DefaultValues;
}
#endif
[Serializable]
public class MaterialItem
{
public Material Material { get; private set; }
#if UNITY_EDITOR
public Dictionary<string, PropItem> PropMap = new Dictionary<string, PropItem>();
public string[] PropNames
{
get;
private set;
}
#endif
public static MaterialItem Create(Material material)
{
var item = new MaterialItem
{
Material = material
};
#if UNITY_EDITOR
var propNames = new List<string>();
for (int i = 0; i < ShaderUtil.GetPropertyCount(material.shader); ++i)
{
var propType = ShaderUtil.GetPropertyType(material.shader, i);
var name = ShaderUtil.GetPropertyName(material.shader, i);
switch (propType)
{
case ShaderUtil.ShaderPropertyType.Color:
// 色
item.PropMap.Add(name, new PropItem
{
PropertyType = propType,
DefaultValues = material.GetColor(name),
});
propNames.Add(name);
break;
case ShaderUtil.ShaderPropertyType.TexEnv:
// テクスチャ
{
name += "_ST";
item.PropMap.Add(name, new PropItem
{
PropertyType = propType,
DefaultValues = material.GetVector(name),
});
propNames.Add(name);
}
// 縦横分離用
{
var st_name = name + "_S";
item.PropMap.Add(st_name, new PropItem
{
PropertyType = propType,
DefaultValues = material.GetVector(name),
});
propNames.Add(st_name);
}
{
var st_name = name + "_T";
item.PropMap.Add(st_name, new PropItem
{
PropertyType = propType,
DefaultValues = material.GetVector(name),
});
propNames.Add(st_name);
}
break;
}
}
item.PropNames = propNames.ToArray();
#endif
return item;
}
}
[Serializable]
public class MeshPreviewItem
{
public string Path
{
get;
private set;
}
public SkinnedMeshRenderer SkinnedMeshRenderer
{
get;
private set;
}
public Mesh Mesh
{
get;
private set;
}
public string[] BlendShapeNames
{
get;
private set;
}
public int BlendShapeCount
{
get { return BlendShapeNames.Length; }
}
public Material[] Materials
{
get;
private set;
}
Transform m_transform;
public Vector3 Position
{
get { return m_transform.position; }
}
public Quaternion Rotation
{
get { return m_transform.rotation; }
}
MeshPreviewItem(string path, Transform transform, Material[] materials)
{
Path = path;
m_transform = transform;
Materials = materials;
}
public void Bake(IEnumerable<BlendShapeBinding> values, float weight)
{
if (SkinnedMeshRenderer == null) return;
// Update baked mesh
if (values != null)
{
// clear
for (int i = 0; i < BlendShapeCount; ++i)
{
SkinnedMeshRenderer.SetBlendShapeWeight(i, 0);
}
foreach (var x in values)
{
if (x.RelativePath == Path)
{
if (x.Index >= 0 && x.Index < SkinnedMeshRenderer.sharedMesh.blendShapeCount)
{
SkinnedMeshRenderer.SetBlendShapeWeight(x.Index, x.Weight * weight);
}
else
{
Debug.LogWarningFormat("Out of range {0}: 0 <= {1} < {2}",
SkinnedMeshRenderer.name,
x.Index,
SkinnedMeshRenderer.sharedMesh.blendShapeCount);
}
}
}
}
SkinnedMeshRenderer.BakeMesh(Mesh);
}
public static MeshPreviewItem Create(Transform t, Transform root,
Func<Material, Material> getOrCreateMaterial)
{
//Debug.Log("create");
var meshFilter = t.GetComponent<MeshFilter>();
var meshRenderer = t.GetComponent<MeshRenderer>();
var skinnedMeshRenderer = t.GetComponent<SkinnedMeshRenderer>();
if (meshFilter != null && meshRenderer != null)
{
// copy
meshRenderer.sharedMaterials = meshRenderer.sharedMaterials.Select(x => getOrCreateMaterial(x)).ToArray();
return new MeshPreviewItem(t.RelativePathFrom(root), t, meshRenderer.sharedMaterials)
{
Mesh = meshFilter.sharedMesh
};
}
else if (skinnedMeshRenderer != null)
{
// copy
skinnedMeshRenderer.sharedMaterials = skinnedMeshRenderer.sharedMaterials.Select(x => getOrCreateMaterial(x)).ToArray();
if (skinnedMeshRenderer.sharedMesh.blendShapeCount > 0)
{
// bake required
var sharedMesh = skinnedMeshRenderer.sharedMesh;
return new MeshPreviewItem(t.RelativePathFrom(root), t, skinnedMeshRenderer.sharedMaterials)
{
SkinnedMeshRenderer = skinnedMeshRenderer,
Mesh = new Mesh(), // for bake
BlendShapeNames = Enumerable.Range(0, sharedMesh.blendShapeCount).Select(x => sharedMesh.GetBlendShapeName(x)).ToArray()
};
}
else
{
return new MeshPreviewItem(t.RelativePathFrom(root), t, skinnedMeshRenderer.sharedMaterials)
{
Mesh = skinnedMeshRenderer.sharedMesh,
};
}
}
else
{
return null;
}
}
}
}