24 lines
504 B
C#

using UnityEngine;
namespace ShinySSRR {
[ExecuteAlways]
public class ShinyTansparentSupport : MonoBehaviour {
[HideInInspector]
public Renderer theRenderer;
public void OnEnable () {
if (theRenderer == null) {
theRenderer = GetComponent<Renderer>();
}
ShinySSRR.RegisterTransparentSupport(this);
}
public void OnDisable () {
ShinySSRR.UnregisterTransparentSupport(this);
}
}
}