44 lines
1.6 KiB (Stored with Git LFS)
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 45e51606e9843c24cab9c02b84ef03c9, type: 3}
m_Name: BossData
m_EditorClassIdentifier: Assembly-CSharp::Streamingle.Contents.BossRaid.BossData
bossName: "\uCF00\uC774\uD06C \uBCF4\uC2A4"
bossPrefab: {fileID: 3637684377170255506, guid: 94406a05495979e4eb5491ec02703986, type: 3}
maxHP: 1000
baseDamage: 10
damageVariance: 3
criticalChance: 0.15
criticalMultiplier: 2
phases:
- hpThreshold: 1
phaseName: Phase 1
colorTint: {r: 1, g: 1, b: 1, a: 1}
damageMultiplier: 1
- hpThreshold: 0.3
phaseName: Phase 2
colorTint: {r: 1, g: 0.6, b: 0.3, a: 1}
damageMultiplier: 1.2
visual:
hitFlashDuration: 0.1
hitFlashColor: {r: 1, g: 1, b: 1, a: 1}
normalShakeIntensity: 0.3
criticalShakeIntensity: 0.8
shakeDuration: 0.2
hitStopDuration: 0.05
deathDuration: 2
hitParticlePrefab: {fileID: 5881282213366444850, guid: b255b57be816be344b6af196ddbf5732, type: 3}
criticalParticlePrefab: {fileID: 972463392193451364, guid: 129872899e897a140b3fcc63176ebd38, type: 3}
deathParticlePrefab: {fileID: 5671717776821684741, guid: 3e0be90367612e94081c15e3ba43eb38, type: 3}
victoryParticlePrefab: {fileID: 9218780224184280619, guid: 8d3341a21bf2e02418e7014204ee32aa, type: 3}
phaseAuraParticlePrefab: {fileID: 8234307779980350694, guid: e95ba3ba1608c65469d218e67ad60453, type: 3}