2025-10-21 14:18:31 +09:00

419 lines
16 KiB
C#

// Stylized Water 3 by Staggart Creations (http://staggart.xyz)
// COPYRIGHT PROTECTED UNDER THE UNITY ASSET STORE EULA (https://unity.com/legal/as-terms)
// • Copying or referencing source code for the production of new asset store, or public, content is strictly prohibited!
// • Uploading this file to a public repository will subject it to an automated DMCA takedown request.
#if !UNITY_6000_0_OR_NEWER
#error [Stylized Water 3] Imported in a version older than Unity 6, all present script and shader compile errors are valid and not something to simply be fixed. Upgrade the project to Unity 6 to resolve them.
#endif
using System;
using System.Collections.Generic;
using System.Net;
using UnityEditor;
using UnityEditor.PackageManager;
using UnityEditor.PackageManager.Requests;
using PackageInfo = UnityEditor.PackageManager.PackageInfo;
using UnityEngine;
using Object = UnityEngine.Object;
namespace StylizedWater3
{
public class AssetInfo
{
private const string THIS_FILE_GUID = "b15801d8ff7e9574288149dd4cebaa68";
public const string ASSET_NAME = "Stylized Water 3";
public const string ASSET_ID = "287769";
public const string ASSET_ABRV = "SW3";
public const string INSTALLED_VERSION = "3.2.1";
private static readonly Dictionary<string, int> REQUIRED_PATCH_VERSIONS = new Dictionary<string, int>()
{
{ "6000.0", 22 },
{ "6000.1", 3 }
};
public const string MIN_URP_VERSION = "17.0.3";
public const string DOC_URL = "https://staggart.xyz/unity/stylized-water-3/sw3-docs/";
public const string FORUM_URL = "https://discussions.unity.com/t/1542753";
public const string EMAIL_URL = "mailto:contact@staggart.xyz?subject=Stylized Water 3";
public const string DISCORD_INVITE_URL = "https://discord.gg/GNjEaJc8gw";
#if !URP //Enabled when com.unity.render-pipelines.universal is below MIN_URP_VERSION
[InitializeOnLoad]
sealed class PackageInstaller : Editor
{
[InitializeOnLoadMethod]
public static void Initialize()
{
GetLatestCompatibleURPVersion();
if (EditorUtility.DisplayDialog(ASSET_NAME + " v" + INSTALLED_VERSION, "This package requires the Universal Render Pipeline " + MIN_URP_VERSION + " or newer, would you like to install or update it now?", "OK", "Later"))
{
Debug.Log("Universal Render Pipeline <b>v" + lastestURPVersion + "</b> will start installing in a moment. Please refer to the URP documentation for set up instructions");
Debug.Log("After installing and setting up URP, you must Re-import the Shaders folder!");
InstallURP();
}
}
private static PackageInfo urpPackage;
private static string lastestURPVersion;
#if SWS_DEV
[MenuItem("SWS/Get latest URP version")]
#endif
private static void GetLatestCompatibleURPVersion()
{
if(urpPackage == null) urpPackage = GetURPPackage();
if(urpPackage == null) return;
lastestURPVersion = urpPackage.versions.latestCompatible;
#if SWS_DEV
Debug.Log("Latest compatible URP version: " + lastestURPVersion);
#endif
}
private static void InstallURP()
{
if(urpPackage == null) urpPackage = GetURPPackage();
if(urpPackage == null) return;
lastestURPVersion = urpPackage.versions.latestCompatible;
AddRequest addRequest = Client.Add(URP_PACKAGE_ID + "@" + lastestURPVersion);
//Update Core and Shader Graph packages as well, doesn't always happen automatically
for (int i = 0; i < urpPackage.dependencies.Length; i++)
{
#if SWS_DEV
Debug.Log("Updating URP dependency <i>" + urpPackage.dependencies[i].name + "</i> to " + urpPackage.dependencies[i].version);
#endif
addRequest = Client.Add(urpPackage.dependencies[i].name + "@" + urpPackage.dependencies[i].version);
}
//Wait until finished
while(!addRequest.IsCompleted || addRequest.Status == StatusCode.InProgress) { }
WaterShaderImporter.ReimportAll();
}
}
#endif
public const string URP_PACKAGE_ID = "com.unity.render-pipelines.universal";
public static PackageInfo GetURPPackage()
{
SearchRequest request = Client.Search(URP_PACKAGE_ID);
while (request.Status == StatusCode.InProgress) { /* Waiting... */ }
if (request.Status == StatusCode.Failure)
{
Debug.LogError("Failed to retrieve URP package from Package Manager...");
return null;
}
return request.Result[0];
}
//Sorry, as much as I hate to intrude on an entire project, this is the only way in Unity to track importing or updating an asset
public class ImportOrUpdateAsset : AssetPostprocessor
{
private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromPath)
{
for (int i = 0; i < importedAssets.Length; i++)
{
OnPreProcessAsset(importedAssets[i]);
}
for (int i = 0; i < deletedAssets.Length; i++)
{
OnPreProcessAsset(deletedAssets[i]);
}
}
private static void OnPreProcessAsset(string m_assetPath)
{
//Importing/updating the Stylized Water 3 asset
if (m_assetPath.EndsWith("Stylized Water 3/Editor/AssetInfo.cs") || m_assetPath.EndsWith("com.staggartcreations.stylizedwater3/Editor/AssetInfo.cs"))
{
Installer.Initialize();
Installer.OpenWindowIfNeeded();
}
//These files change every version, so will trigger when updating or importing the first time
if (m_assetPath.EndsWith("Extension.UnderwaterRendering.cs"))
{
OnImportExtension("Underwater Rendering");
}
if (m_assetPath.EndsWith("Extension.DynamicEffects.cs"))
{
OnImportExtension("Dynamic Effects");
}
}
private static void OnImportExtension(string name)
{
Debug.Log($"[Stylized Water 3] {name} extension installed/deleted or updated. Reimporting water shader(s) to toggle integration.");
//Re-import any .watershader3 files, since these depend on the installation state of extensions
WaterShaderImporter.ReimportAll();
}
}
public static bool MeetsMinimumVersion(string versionMinimum)
{
Version curVersion = new Version(INSTALLED_VERSION);
Version minVersion = new Version(versionMinimum);
return curVersion >= minVersion;
}
public static void OpenAssetStore(string url = null)
{
if (url == string.Empty) url = "https://assetstore.unity.com/packages/slug/" + ASSET_ID;
Application.OpenURL(url + "?aid=1011l7Uk8&pubref=sw3editor");
}
public static void OpenReviewsPage()
{
Application.OpenURL($"https://assetstore.unity.com/packages/slug/{ASSET_ID}?aid=1011l7Uk8&pubref=sw3editor#reviews");
}
public static void OpenInPackageManager()
{
Application.OpenURL("com.unity3d.kharma:content/" + ASSET_ID);
}
public static void OpenForumPage()
{
Application.OpenURL(FORUM_URL + "/page-999");
}
public static string GetRootFolder()
{
//Get script path
string scriptFilePath = AssetDatabase.GUIDToAssetPath(THIS_FILE_GUID);
//Truncate to get relative path
string rootFolder = scriptFilePath.Replace("Editor/AssetInfo.cs", string.Empty);
#if SWS_DEV
//Debug.Log("<b>Package root</b> " + rootFolder);
#endif
return rootFolder;
}
public static class VersionChecking
{
public static string MinRequiredUnityVersion = "undefined";
public enum UnityVersionType
{
Release,
Beta,
Alpha
}
public static UnityVersionType unityVersionType;
[InitializeOnLoadMethod]
static void Initialize()
{
if (CHECK_PERFORMED == false)
{
CheckForUpdate(false);
CHECK_PERFORMED = true;
}
}
private static bool CHECK_PERFORMED
{
get => SessionState.GetBool("SW3_VERSION_CHECK_PERFORMED", false);
set => SessionState.SetBool("SW3_VERSION_CHECK_PERFORMED", value);
}
public static string LATEST_VERSION
{
get => SessionState.GetString("SW3_LATEST_VERSION", INSTALLED_VERSION);
set => SessionState.SetString("SW3_LATEST_VERSION", value);
}
public static bool UPDATE_AVAILABLE => new Version(LATEST_VERSION) > new Version(INSTALLED_VERSION);
public static string GetUnityVersion()
{
string version = UnityEditorInternal.InternalEditorUtility.GetFullUnityVersion();
//Remove GUID in parenthesis
return version.Substring(0, version.LastIndexOf(" ("));
}
public static bool supportedMajorVersion = true;
public static bool supportedPatchVersion = true;
public static bool compatibleVersion = true;
private static void ParseUnityVersion(string versionString, out int major, out int minor, out int patch, out UnityVersionType type)
{
var match = System.Text.RegularExpressions.Regex.Match(versionString, @"^(\d+)\.(\d+)\.(\d+)");
if (match.Success)
{
major = int.Parse(match.Groups[1].Value);
minor = int.Parse(match.Groups[2].Value);
patch = int.Parse(match.Groups[3].Value);
if (versionString.Contains("b"))
{
type = UnityVersionType.Beta;
}
else if (versionString.Contains("a"))
{
type = UnityVersionType.Alpha;
}
else
{
type = UnityVersionType.Release;
}
}
else
{
throw new FormatException($"Invalid Unity version format: {versionString}.");
}
}
public static void CheckUnityVersion()
{
string unityVersion = GetUnityVersion();
#if !UNITY_6000_0_OR_NEWER
compatibleVersion = false;
#endif
#if !UNITY_6000_0_OR_NEWER || UNITY_7000_OR_NEWER
supportedMajorVersion = false;
#endif
ParseUnityVersion(unityVersion, out int major, out int minor, out int patch, out unityVersionType);
//Get the minimum required patch version for the current Unity version (eg. 6000.1)
if (REQUIRED_PATCH_VERSIONS.TryGetValue($"{major}.{minor}", out int minPatchVersion))
{
supportedPatchVersion = patch >= minPatchVersion;
}
else
{
//None found, current Unity version likely unknown
supportedPatchVersion = true;
}
MinRequiredUnityVersion = $"{major}.{minor}.{minPatchVersion}";
}
public static string apiResult;
private static bool showPopup;
public enum VersionStatus
{
UpToDate,
Outdated
}
public enum QueryStatus
{
Fetching,
Completed,
Failed
}
public static QueryStatus queryStatus = QueryStatus.Completed;
#if SWS_DEV
[MenuItem("SWS/Check for update")]
#endif
public static void GetLatestVersionPopup()
{
CheckForUpdate(true);
}
private static int VersionStringToInt(string input)
{
//Remove all non-alphanumeric characters from version
input = input.Replace(".", string.Empty);
input = input.Replace(" BETA", string.Empty);
return int.Parse(input, System.Globalization.NumberStyles.Any);
}
public static void CheckForUpdate(bool showPopup = false)
{
//Offline
if (Application.internetReachability == NetworkReachability.NotReachable)
{
LATEST_VERSION = INSTALLED_VERSION;
return;
}
VersionChecking.showPopup = showPopup;
queryStatus = QueryStatus.Fetching;
var url = $"https://api.assetstore.unity3d.com/package/latest-version/{ASSET_ID}";
using (System.Net.WebClient webClient = new System.Net.WebClient())
{
webClient.DownloadStringCompleted += OnRetrievedAPIContent;
webClient.DownloadStringAsync(new System.Uri(url), apiResult);
}
}
private class AssetStoreItem
{
public string name;
public string version;
}
private static void OnRetrievedAPIContent(object sender, DownloadStringCompletedEventArgs e)
{
if (e.Error == null && !e.Cancelled)
{
string result = e.Result;
AssetStoreItem asset = (AssetStoreItem)JsonUtility.FromJson(result, typeof(AssetStoreItem));
LATEST_VERSION = asset.version;
//LATEST_VERSION = "9.9.9";
#if SWS_DEV
Debug.Log("<b>Asset store API</b> Update available = " + UPDATE_AVAILABLE + " (Installed:" + INSTALLED_VERSION + ") (Remote:" + LATEST_VERSION + ")");
#endif
queryStatus = QueryStatus.Completed;
if (VersionChecking.showPopup)
{
if (UPDATE_AVAILABLE)
{
if (EditorUtility.DisplayDialog(ASSET_NAME + ", version " + INSTALLED_VERSION, "An updated version is available: " + LATEST_VERSION, "Open Package Manager", "Close"))
{
OpenInPackageManager();
}
}
else
{
if (EditorUtility.DisplayDialog(ASSET_NAME + ", version " + INSTALLED_VERSION, "Installed version is up-to-date!", "Close")) { }
}
}
}
else
{
Debug.LogWarning("[" + ASSET_NAME + "] Contacting update server failed: " + e.Error.Message);
queryStatus = QueryStatus.Failed;
}
}
}
}
}