20 lines
508 B
C#
20 lines
508 B
C#
using UnityEngine;
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namespace VRM.FastSpringBones.Blittables
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{
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/// <summary>
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/// VRMSpringBoneのSphereColliderをBlittableにしたもの
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/// 位置情報は親であるColliderGroupが持つ
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/// </summary>
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public readonly struct BlittableCollider
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{
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public Vector3 Offset { get; }
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public float Radius { get; }
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public BlittableCollider(Vector3 offset, float radius)
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{
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Offset = offset;
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Radius = radius;
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}
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}
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} |