23 lines
518 B
C#
23 lines
518 B
C#
using UnityEngine;
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namespace Rokoko.CommandAPI
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{
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public class LivestreamRequestData
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{
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[SerializeField] private bool enabled = true; // control a state of a custom live stream target
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// public members
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public bool Enabled { get => enabled; set => enabled = value; }
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public override string ToString()
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{
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return $"{Enabled}";
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}
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public string ToJson()
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{
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return JsonUtility.ToJson(this);
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}
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}
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} |