25 lines
876 B
C#

#if MTOON_URP
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace VRMShaders.VRM10.MToon10.Runtime
{
public sealed class MToonOutlineRenderFeature : ScriptableRendererFeature
{
private MToonOutlineRenderPass _opaquePass;
private MToonOutlineRenderPass _transparentPass;
public override void Create()
{
_opaquePass = new MToonOutlineRenderPass(RenderPassEvent.AfterRenderingOpaques, RenderQueueRange.opaque);
_transparentPass = new MToonOutlineRenderPass(RenderPassEvent.BeforeRenderingTransparents, RenderQueueRange.transparent);
}
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
{
renderer.EnqueuePass(_opaquePass);
renderer.EnqueuePass(_transparentPass);
}
}
}
#endif