Streamingle_URP/Assets/External/VRM10/Runtime/ControlRig/INormalizedPoseApplicable.cs

13 lines
286 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace UniVRM10
{
public interface INormalizedPoseApplicable
{
void SetRawHipsPosition(Vector3 position);
void SetNormalizedLocalRotation(HumanBodyBones bone, Quaternion normalizedLocalRotation);
}
}